Game Usability: Advancing the Player Experience

Valutazione media 3,76
( su 37 valutazioni fornite da GoodReads )
 
9780123744470: Game Usability: Advancing the Player Experience

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'.

By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Recensione:

"Playtesting is the most challenging, and most mysterious part of game development, and this book is by far, the most thorough and practical collection of writings on the subject. I plan to return to it again and again -- there is just so much to draw from! Anyone who reads it will be able to playtest their games well, and with confidence."

Jesse Schell, Professor of Entertainment Technology, Carnegie Mellon University

".Games user research has taken leaps and bounds over the past 10 years, as evidenced by the content of this book.We encourage the readers to use this resource as a great starting point for strengthening the discipline while taking us into the future.”

Randy Pagulayan, Microsoft Game Studios & Dennis Wixon, Microsoft Surfaces

"Katherine Isbister's "Game Usability” is a multi-faceted look at a critical component of modern game design, full of excellent case studies by usability experts, industry leaders and cutting edge researchers. The methods found here will be useful to anyone interested in honing the player experience of their commercial, independent or academic games."

Tracy Fullerton, Associate Professor USC School of Cinematic Arts; Director, EA Game Innovation Lab

"On first blush, usability and game design look like oil and water: they don't seem to mix. One appears scientific, the other creative; one dispassionate, the other sentimental. This book offers a variety of promising ways to put the two together, ways that suggest general lessons in how design can learn from a measure of impartiality, and usability from a measure of passion."

Ian Bogost, Associate Professor in the School of Literature Communication and Culture, The Georgia Institute of Technology, and Founding Partner, Persuasive Games

L'autore:

Associate Professor, Department of Language, Literature and Communication, RPI; Director of the Games Research Lab, RPI; Chair of the MS in HCI Program, RPI. Katherine is Director of the Games Research Lab at Rensselaer (RPI), where she has worked to build an undergraduate major in game design, as well as a robust program of games-related research. She is also the Chair of the MS in HCI at RPI, which she helped to redesign to address current challenges facing HCI practitioners, such as the design of games and other social and leisure applications. Katherine is a former MK Game author, having written: Better Game Characters by Design: A Psychological Approach, which was nominated for a Game Developer Magazine Front Line award in 2006. She has published work in a wide variety of venues, and has given invited talks at research and academic venues including Sony research labs in Japan, Banff Centre in Canada, IBM, the Royal Institute of Technology in Stockholm, and others. The Games Research Lab at RPI has cutting-edge facilities for user studies, and Isbister has used the lab to research innovative methods in user testing (e.g. the Sensual Evaluation Instrument - a project nominated for Best Paper award at the CHI conference in 2006). Isbister has worked in both research and commercial settings on HCI and usability aspects of games and other products. This background, combined with strong connections to game industry practitioners, makes her well suited to put together an edited volume on games usability that is both rigorous and useful to developers in their everyday work.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Isbister, Katherine; Schaffer, Noah
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Quantità: > 20
Da
BWB
(Valley Stream, NY, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97801237444700000000

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 39,91
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

2.

Katherine Isbister, Noah Schaffer
Editore: Taylor Francis Inc, United States (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Paperback Quantità: 10
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Inc, United States, 2008. Paperback. Condizione libro: New. 232 x 190 mm. Language: English . Brand New Book. Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the hardcore gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it s not seamless and easy to use and engaging, players will just not stay to get to the good stuff . By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program s efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively. Codice libro della libreria AA69780123744470

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 40,13
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

3.

Katherine Isbister, Noah Schaffer
Editore: Taylor Francis Inc, United States (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Paperback Quantità: 10
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Inc, United States, 2008. Paperback. Condizione libro: New. 232 x 190 mm. Language: English . Brand New Book. Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the hardcore gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it s not seamless and easy to use and engaging, players will just not stay to get to the good stuff . By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal.Usability refers to a computer program s efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively. Codice libro della libreria AA69780123744470

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 40,15
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

4.

Katherine Isbister
Editore: Taylor & Francis Inc 2008-09-26, Burlington (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi paperback Quantità: 5
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Inc 2008-09-26, Burlington, 2008. paperback. Condizione libro: New. Codice libro della libreria 9780123744470

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 37,87
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 5,38
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

5.

Isbister, Katherine, Ph.D./ Schaffer, Noah
Editore: Morgan Kaufmann 2008-10-01 (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Paperback Quantità: 3
Da
Chiron Media
(Wallingford, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Morgan Kaufmann 2008-10-01, 2008. Paperback. Condizione libro: New. Codice libro della libreria NU-LBR-00783440

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 40,04
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,57
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Isbister, Katherine
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Quantità: 6
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2008. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria VT-9780123744470

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 44,49
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,72
In U.S.A.
Destinazione, tempi e costi

7.

Isbister, Katherine/Schaffer, Noah
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Brossura Quantità: 1
Da
Valutazione libreria
[?]

Descrizione libro 2008. Condizione libro: New. Codice libro della libreria L9780123744470

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 43,72
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 5,55
Da: Germania a: U.S.A.
Destinazione, tempi e costi

8.

ISBISTER, KATHERINE; SCHAFFER, NOAH.
Editore: CRC Press (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Paperback Quantità: 1
Da
Herb Tandree Philosophy Books
(Stroud, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro CRC Press, 2008. Paperback. Condizione libro: NEW. 9780123744470 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Codice libro della libreria HTANDREE0181372

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 40,62
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 9,56
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Isbister, Katherine; Schaffer, Noah
Editore: CRC Press
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi PAPERBACK Quantità: 1
Da
Cloud 9 Books
(West Palm Beach, FL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro CRC Press. PAPERBACK. Condizione libro: New. 0123744474 New Condition. Codice libro della libreria NEW6.0040765

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 48,01
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 4,65
In U.S.A.
Destinazione, tempi e costi

10.

Isbister, Katherine; Schaffer, Noah
Editore: CRC Press (2008)
ISBN 10: 0123744474 ISBN 13: 9780123744470
Nuovi Paperback Quantità: 1
Da
Irish Booksellers
(Rumford, ME, U.S.A.)
Valutazione libreria
[?]

Descrizione libro CRC Press, 2008. Paperback. Condizione libro: New. book. Codice libro della libreria 0123744474

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 53,38
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro