Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Alberto Mende is a pioneer in the field of motion capture technology. He founded one of the first motion capture companies, Three Space Imagery, Inc., that developed proprietary software for motion capture animation that is still widely used today. As Digital Effects Supervisor at Sony Pictures' Imageworks, he was a primary contributor to the visual effects productions of such blockbuster films as Spiderman, The Polar Express, and Superman Returns. Menache is currently the CEO of Menache LLC, a company that develops wireless technologies for high-accuracy positioning measurement.
The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more.
"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly.
The latest edition of Understanding Motion Capture will help make sure that you know
how and when to use this technology... and perhaps more importantly, when not to use it!"
Scott Stokdyk, Award winning Visual Effects Supervisor
The power of todays motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.
This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.
Features:
Alberto Menache is a pioneer in the field of motion capture technology. He founded one of the first motion capture companies, Three Space Imagery, Inc., that developed proprietary software for motion capture animation that is still widely used today. As Digital Effects Supervisor at Sony Pictures Imageworks, he was a primary contributor to the visual effects productions of such blockbuster films as "Spiderman," "The Polar Express," and "Superman Returns." Menache is currently the CEO of Menache LLC, a company that develops wireless technologies for high-accuracy positioning measurement.
|The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more.
"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly.
The latest edition of Understanding Motion Capture will help make sure that you know
how and when to use this technology... and perhaps more importantly, when not to use it!"
Scott Stokdyk, Award winning Visual Effects Supervisor
The power of todays motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.
This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.
Features:
Alberto Menache is a pioneer in the field of motion capture technology. He founded one of the first motion capture companies, Three Space Imagery, Inc., that developed proprietary software for motion capture animation that is still widely used today. As Digital Effects Supervisor at Sony Pictures Imageworks, he was a primary contributor to the visual effects productions of such blockbuster films as "Spiderman," "The Polar Express," and "Superman Returns." Menache is currently the CEO of Menache LLC, a company that develops wireless technologies for high-accuracy positioning measurement.
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Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Codice articolo G0123814960I4N00
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Da: Better World Books Ltd, Dunfermline, Regno Unito
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Da: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Very Good. 2 Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo 7948962-6
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Da: Mr Pickwick's Fine Old Books, Katoomba, NSW, Australia
Softcover (Stiff Card). Condizione: Very Good. Condizione sovraccoperta: No Dust Jacket. Second Edition. Size: Quarto. Text body is clean, and free from previous owner annotation, underlining and highlighting. Binding is tight, covers and spine fully intact. No foxing in this copy. All edges clean, neat and free of foxing. Quantity Available: 1. Shipped Weight: Under 1 kilogram. Category: Art & Design; Computers & Internet. ISBN: . ISBN/EAN: 9780123814968. All our pictures shown here are of the actual item, not stock photos. Inventory No: 25690. For further info on this title, click on the "Contact Seller" button within this listing. We will try to reply within 24 hours. Otherwise you can order right now (inclusive of shipping options) from the "Add to Basket" button to the right. Codice articolo 25690
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Condizione: As New. Unread book in perfect condition. Codice articolo 10122467
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Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 268 Illus. Codice articolo 8273946
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