Macromedia Flash Mx Actionscripting: Advanced Training from the Source - Brossura

Franklin, Derek; Makar, Jobe

 
9780201770223: Macromedia Flash Mx Actionscripting: Advanced Training from the Source

Sinossi

Discusses how to use Flash to perform a variety of tasks, including using the application as a drawing tool, to analyze movie construction, to manipulate graphic files, and to use nested movie clips in presentations.

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L'autore

Derek Franklin is director of derekfranklin.com, a resource dedicated to helping developers worldwide get the most out of Flash. He's been involved in Web design since 1995, having served as a multimedia director for a nationally recognized media company, while creating Flash instructional materials in his spare time. Derek has won numereous design awards for his work, and his teaching materials have been translated into nine languages. He is the author of Flash 5! Creative Web Animation by Peachpit Press. Derek and his family live in Bloomington, Indiana.

Jobe Makar, who specializes in games and applications programming, holds a B.S. in Physics from East Carolina University and an M.S. in Physics from North Carolina State University. He is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is also Senior Interactivity Developer at Allen Interactions, a computer-based training firm. And he is a contributing author to Macromedia Flash: Super Samurai by Peachpit Press.

Dalla quarta di copertina

With its high-impact design and low-bandwidth requirements, Macromedia Flash has become the industry standard for hundreds of thousands of Web developers worldwide. With the release of version 5, Flash continues to evolve past its origins as an animation tool. With its new, incredibly powerful scripting engine, as well as its ability to tie in with application servers and XML, it has become a development platform in its own right. ActionScript is the scripting language used to control animation and multimedia within Flash. Macromedia Flash ActionScripting: Advanced Training from the Source shows readers how to translate real-world applications using Flash into scripts that they can use and modify as their understanding of Flash programming expands. Users will learn many methodologies and techniques for putting Flash projects together, enabling them to work faster and more efficiently. Projects include games, wireless applications, Web interfaces, and more.

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