Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth.
Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package.
Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of.
If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.
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"This book ... should be at the top of the list with Jeremy Birn's "Digital Lighting & Rendering". In fact, I now recommend this book over the former for my 3d students as it has more technical information. Good lighting techniques are paramount to good CG work - you can never know enough. This is a great book - don't think twice - buy it." Amazon.com reader
"This is an outstanding book, possibly the best on a specialised 3D discipline yet written... After you have mastered the basic operation of your 3d program this should be the first book you buy on the art of 3D work." Amazon.com reader
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
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Descrizione libro Focal Press. Condizione libro: New. 0240516893 New Inside & Out. Clean & Crisp! No markings. You will be pleased. Excellent book! ( z1s69a ) ** Fast Shipping! **. Codice libro della libreria SKU1006676
Descrizione libro Condizione libro: Brand New. Book Condition: Brand New. Codice libro della libreria 97802405168991.0
Descrizione libro Focal Press, 2002. Condizione libro: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Introduction;Section 1 - Theory,A little light theory,CG lights examined,Understanding shadows;Section 2 - Techniques,Basic lighting techniques,Further lighting techniques,Indoor lighting techniques,Outdoor lighting techniques,Special lighting techniques;Match lighting,The natural elements,Lighting and lens effects;Section 3 - Tips & tricks,In production,Tricks of the trade;Section 4 - Taking it further,Composition and drama,Camerawork and technicalities,Looking further. Codice libro della libreria ABE_book_new_0240516893
Descrizione libro Focal Press, 2002. Paperback. Condizione libro: New. Codice libro della libreria DADAX0240516893
Descrizione libro Focal Press, 2002. Paperback. Condizione libro: New. book. Codice libro della libreria 0240516893