Playing With Sound: A Theory of Interacting With Sound and Music in Video Games

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9780262018678: Playing With Sound: A Theory of Interacting With Sound and Music in Video Games

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

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Karen Collins
Editore: MIT Press Ltd, United States (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
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Descrizione libro MIT Press Ltd, United States, 2013. Hardback. Condizione libro: New. 229 x 155 mm. Language: English . Brand New Book. In Playing with Sound, Karen Collins examines video game sound from the player s perspective. She explores the many ways that players interact with a game s sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Codice libro della libreria AAU9780262018678

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Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 0262018675

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Karen Collins
Editore: MIT Press Ltd, United States (2013)
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Descrizione libro MIT Press Ltd, United States, 2013. Hardback. Condizione libro: New. 229 x 155 mm. Language: English . Brand New Book. In Playing with Sound, Karen Collins examines video game sound from the player s perspective. She explores the many ways that players interact with a game s sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Codice libro della libreria AAU9780262018678

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Descrizione libro MIT Press Ltd, 2013. Condizione libro: New. 2013. Hardcover. Num Pages: 200 pages, 27 b&w illus. BIC Classification: PHDS; UDX. Category: (P) Professional & Vocational. Dimension: 230 x 160 x 18. Weight in Grams: 448. . . . . . . Codice libro della libreria V9780262018678

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Descrizione libro MIT Press Ltd. Condizione libro: New. 2013. Hardcover. Num Pages: 200 pages, 27 b&w illus. BIC Classification: PHDS; UDX. Category: (P) Professional & Vocational. Dimension: 230 x 160 x 18. Weight in Grams: 448. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262018678

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Descrizione libro 2013. HRD. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria TM-9780262018678

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802620186780000000

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Descrizione libro MIT Press Ltd 2013-02-15, Cambridge, Mass., 2013. hardback. Condizione libro: New. Codice libro della libreria 9780262018678

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Descrizione libro MIT Press, 2013. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria BB-9780262018678

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Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Playing with Sound: A Theory of Interacting with Sound and Music in Video Games, Karen Collins, In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Codice libro della libreria B9780262018678

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