Values at Play in Digital Games

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9780262027663: Values at Play in Digital Games

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play: Radical Game Design (MIT Press). Helen Nissenbaum is Professor of Media, Culture, and Communication and Computer Science at New York University, where she is Director of the Information Law Institute. She is the author of Privacy in Context: Technology, Policy, and the Integrity of Social Life.

Review:

Values at Play in Digital Games gives the reader a powerful set of tools for examining the cultural, ethical, and political meanings of video games, and reminds us that a consideration of the values embodied in digital play is an integral part of the game design process.

(Richard Lemarchand, Associate Professor, University of Southern California; Lead Designer, Uncharted)

Values at Play in Digital Games is an invaluable toolbox for understanding the values embedded in existing games and for making new games that express the values we believe in.

(Jesper Juul, video game theorist; author of Half-Real and The Art of Failure)

Flanagan and Nissenbaum boldly step into the deep and turbulent waters of aesthetics and values in games. An essential read for designers who believe in the power of games to change minds.

(Asi Burak, President, Games for Change; faculty at the School of Visual Arts)

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Mary Flanagan, Helen Nissenbaum
Editore: MIT Press Ltd, United States (2014)
ISBN 10: 0262027666 ISBN 13: 9780262027663
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Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . Brand New Book. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. Big ideas such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book s chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. Codice libro della libreria AAU9780262027663

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Mary Flanagan, Helen Nissenbaum
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Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . Brand New Book. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. Big ideas such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book s chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. Codice libro della libreria AAU9780262027663

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Descrizione libro The MIT Press, 2014. Condizione libro: New. Num Pages: 224 pages, 56 b&w illus., 1 table. BIC Classification: UDV; UDX. Category: (P) Professional & Vocational. Dimension: 242 x 166 x 19. Weight in Grams: 504. . 2014. 1st Edition. Hardcover. . . . . . Codice libro della libreria V9780262027663

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Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Values at Play in Digital Games, Mary Flanagan, Helen Nissenbaum, All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. Codice libro della libreria B9780262027663

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Descrizione libro The MIT Press. Condizione libro: New. Num Pages: 224 pages, 56 b&w illus., 1 table. BIC Classification: UDV; UDX. Category: (P) Professional & Vocational. Dimension: 242 x 166 x 19. Weight in Grams: 504. . 2014. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262027663

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Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. Big ideas such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book s chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. Codice libro della libreria BTE9780262027663

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