Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

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9780262033787: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

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Karen Collins
Editore: MIT Press Ltd, United States (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
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Descrizione libro MIT Press Ltd, United States, 2008. Hardback. Condizione libro: New. 238 x 212 mm. Language: English . Brand New Book. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria AAU9780262033787

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Karen Collins
Editore: MIT Press Ltd, United States (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
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Descrizione libro MIT Press Ltd, United States, 2008. Hardback. Condizione libro: New. 238 x 212 mm. Language: English . Brand New Book. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria AAU9780262033787

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Editore: MIT Press Ltd (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
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Descrizione libro MIT Press Ltd, 2008. Condizione libro: New. 2008. 1st Edition. Hardcover. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Num Pages: 216 pages, 50 b&w illus., 7 tables. BIC Classification: UGG; UGM. Category: (P) Professional & Vocational. Dimension: 237 x 209 x 19. Weight in Grams: 672. . . . . . . Codice libro della libreria V9780262033787

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Descrizione libro MIT Press Ltd. Condizione libro: New. 2008. 1st Edition. Hardcover. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Num Pages: 216 pages, 50 b&w illus., 7 tables. BIC Classification: UGG; UGM. Category: (P) Professional & Vocational. Dimension: 237 x 209 x 19. Weight in Grams: 672. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262033787

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802620337870000000

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Descrizione libro MIT 2008-09-09, Cambridge, Mass. |London, 2008. hardback. Condizione libro: New. Codice libro della libreria 9780262033787

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Descrizione libro MIT Press, 2008. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria BB-9780262033787

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Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Karen Collins, A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria B9780262033787

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Descrizione libro Hardback. Condizione libro: New. Not Signed; A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, intr. book. Codice libro della libreria ria9780262033787_rkm

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