Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)

Valutazione media 4,09
( su 56 valutazioni fornite da Goodreads )
 
9780262033787: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

Review:

Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!

(David Sonnenschein, author Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema)

Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple or trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention.

(The Fat Man, George Alistair Sanger, Legendary Game Audio Guru)

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Karen Collins
Editore: MIT Press Ltd, United States (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2008. Hardback. Condizione libro: New. Language: English . Brand New Book. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria AAU9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 24,22
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

2.

Karen Collins
Editore: MIT Press
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Quantità: > 20
Da
INDOO
(Avenel, NJ, U.S.A.)
Valutazione libreria
[?]

Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 026203378X

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 22,96
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,93
In U.S.A.
Destinazione, tempi e costi

3.

Karen Collins
Editore: MIT Press Ltd, United States (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2008. Hardback. Condizione libro: New. Language: English . Brand New Book. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria AAU9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 26,78
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

4.

Collins, Karen
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Quantità: > 20
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2008. HRD. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria TM-9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 24,61
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,34
In U.S.A.
Destinazione, tempi e costi

5.

Collins, Karen
Editore: MIT Press Ltd (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Prima edizione Quantità: 2
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, 2008. Condizione libro: New. 2008. 1st Edition. Hardcover. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Num Pages: 216 pages, 50 b&w illus., 7 tables. BIC Classification: UGG; UGM. Category: (P) Professional & Vocational. Dimension: 237 x 209 x 19. Weight in Grams: 672. . . . . . . Codice libro della libreria V9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 28,54
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Irlanda a: U.S.A.
Destinazione, tempi e costi

6.

Collins, Karen
Editore: MIT Press Ltd
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Quantità: 2
Da
Kennys Bookstore
(Olney, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd. Condizione libro: New. 2008. 1st Edition. Hardcover. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Num Pages: 216 pages, 50 b&w illus., 7 tables. BIC Classification: UGG; UGM. Category: (P) Professional & Vocational. Dimension: 237 x 209 x 19. Weight in Grams: 672. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,38
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

7.

Collins, Karen
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Quantità: 1
Da
Pbshop
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2008. HRD. Condizione libro: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria IB-9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 27,20
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,34
In U.S.A.
Destinazione, tempi e costi

8.

Karen Collins
Editore: MIT Press Ltd, United States (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Quantità: 10
Da
Book Depository hard to find
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2008. Hardback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. Codice libro della libreria BTE9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,86
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Karen Collins
Editore: MIT 2008-09-09, Cambridge, Mass. |London (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Rilegato Quantità: 10
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT 2008-09-09, Cambridge, Mass. |London, 2008. hardback. Condizione libro: New. Codice libro della libreria 9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 24,10
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 6,78
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

10.

Collins,
Editore: MIT Press (2008)
ISBN 10: 026203378X ISBN 13: 9780262033787
Nuovi Quantità: 2
Da
Books2Anywhere
(Fairford, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press, 2008. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria BB-9780262033787

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 21,08
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 10,17
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro