Video Games Around the World (MIT Press)

ISBN 13: 9780262527163

Video Games Around the World (MIT Press)

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9780262527163: Video Games Around the World (MIT Press)

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.

Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.

Africa · Arab World · Argentina · Australia · Austria · Brazil · Canada · China · Colombia · Czech Republic · Finland · France · Germany · Hong Kong · Hungary · India · Indonesia · Iran · Ireland · Italy · Japan · Mexico · The Netherlands · New Zealand · Peru · Poland · Portugal · Russia · Scandinavia · Singapore · South Korea · Spain · Switzerland · Thailand · Turkey · United Kingdom · United States of America · Uruguay · Venezuela

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Mark J. P. Wolf is Professor and Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and coeditor of The Video Game Theory Reader 1 and 2.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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Descrizione libro MIT Press Ltd, United States, 2015. Paperback. Condizione libro: New. Language: English . Brand New Book. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country s cultural history and folklore. Every country or region s unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry s emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.Africa * Arab World * Argentina * Australia * Austria * Brazil * Canada * China * Colombia * Czech Republic * Finland * France * Germany * Hong Kong * Hungary * India * Indonesia * Iran * Ireland * Italy * Japan * Mexico * The Netherlands * New Zealand * Peru * Poland * Portugal * Russia * Scandinavia * Singapore * South Korea * Spain * Switzerland * Thailand * Turkey * United Kingdom * United States of America * Uruguay * Venezuela. Codice libro della libreria AAH9780262527163

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Mark J. P. Wolf (editor), Toru Iwatani (foreword), Wesley Kirinya (contributions), Radwan Kasmiya (contributions), Graciela Alicia Esnaola (contributions), Alejandro Iparraguirre (contributions), Guillermo Averbuj (contributions), María Luján Oulton (contributions), Tom Apperley (contributions), Daniel Golding (contributions), Konstantin Mitgutsch (contributions), Herbert Rosenstingl (contributions), Lynn Rosalina Gama Alves (contributions), Dominic Arsenault (contributions), Louis-Martin Guay (contributions), Anthony Y. H. Fung (contributions), Sara Xueting Liao (contributions), Beatriz Helen Rolón Domínguez (contributions), Global Game Designers Guild (contributions), Patrik Vacek (contributions), Frans Mäyrä (contributions), Alexis Blanc
Editore: The MIT Press 2015-06-05, Cambridge, Massachusetts (2015)
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Descrizione libro The MIT Press 2015-06-05, Cambridge, Massachusetts, 2015. paperback. Condizione libro: New. Codice libro della libreria 9780262527163

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Descrizione libro MIT Press Ltd, United States, 2015. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country s cultural history and folklore. Every country or region s unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry s emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.Africa * Arab World * Argentina * Australia * Austria * Brazil * Canada * China * Colombia * Czech Republic * Finland * France * Germany * Hong Kong * Hungary * India * Indonesia * Iran * Ireland * Italy * Japan * Mexico * The Netherlands * New Zealand * Peru * Poland * Portugal * Russia * Scandinavia * Singapore * South Korea * Spain * Switzerland * Thailand * Turkey * United Kingdom * United States of America * Uruguay * Venezuela. Codice libro della libreria BTE9780262527163

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Editore: MIT Press Ltd, United States (2015)
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Descrizione libro MIT Press Ltd, United States, 2015. Paperback. Condizione libro: New. Language: English . Brand New Book. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country s cultural history and folklore. Every country or region s unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry s emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.Africa * Arab World * Argentina * Australia * Austria * Brazil * Canada * China * Colombia * Czech Republic * Finland * France * Germany * Hong Kong * Hungary * India * Indonesia * Iran * Ireland * Italy * Japan * Mexico * The Netherlands * New Zealand * Peru * Poland * Portugal * Russia * Scandinavia * Singapore * South Korea * Spain * Switzerland * Thailand * Turkey * United Kingdom * United States of America * Uruguay * Venezuela. Codice libro della libreria AAH9780262527163

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