Learning Science Through Computer Games and Simulations

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9780309185233: Learning Science Through Computer Games and Simulations

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

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and Education Simulations Committee on Science Learning: Computer Games, Board on Science Education, Division of Behavioral and Social Sciences and Education
Editore: National Academies Press, United States (2011)
ISBN 10: 0309185238 ISBN 13: 9780309185233
Nuovi Paperback Quantità: 1
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Descrizione libro National Academies Press, United States, 2011. Paperback. Condizione libro: New. 226 x 152 mm. Language: English . Brand New Book. At a time when scientific and technological competence is vital to the nation s future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate. Codice libro della libreria AAJ9780309185233

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and Education Simulations Committee on Science Learning: Computer Games, Board on Science Education, Division of Behavioral and Social Sciences and Education
Editore: National Academies Press, United States (2011)
ISBN 10: 0309185238 ISBN 13: 9780309185233
Nuovi Paperback Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
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[?]

Descrizione libro National Academies Press, United States, 2011. Paperback. Condizione libro: New. 226 x 152 mm. Language: English . Brand New Book. At a time when scientific and technological competence is vital to the nation s future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate. Codice libro della libreria AAJ9780309185233

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Committee on Science Learning: Computer Games, Simulations, and Education, Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council, Margaret A. Honey
Editore: National Academies Press
ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro National Academies Press. Paperback. Condizione libro: new. BRAND NEW, Learning Science Through Computer Games and Simulations, Committee on Science Learning: Computer Games, Simulations, and Education, Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council, Margaret A. Honey, At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate. Codice libro della libreria B9780309185233

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Committee on Science Learning: Computer Games, Simulations, and Education
Editore: National Academies Press (2011)
ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro National Academies Press, 2011. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria CA-9780309185233

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Committee on Science Learning: Computer Games, Simulations, and Education; Board on Science Education; Division of Behavioral and Social Sciences and Education; National Research Council
Editore: National Academies Press (2011)
ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro National Academies Press, 2011. Paperback. Condizione libro: New. book. Codice libro della libreria 0309185238

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Simulations, and Education Committee on Science Learning: Computer Games, National Research Council, Margaret A. Honey (Editor), Margaret Hilton (Editor)
Editore: National Academies Press (2011)
ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro National Academies Press, 2011. Paperback. Condizione libro: New. Codice libro della libreria DADAX0309185238

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Honey, Margaret A./ Hilton, Margaret
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ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro Natl Academy Pr, 2011. Paperback. Condizione libro: Brand New. 161 pages. 9.25x6.25x0.25 inches. In Stock. Codice libro della libreria __0309185238

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Editore: National Academy Press
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Descrizione libro National Academy Press. Condizione libro: New. pp. 174. Codice libro della libreria 5413340

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Committee on Science Learning: Computer Games, Simulations,
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Descrizione libro 2011. Paperback. Condizione libro: New. 152mm x 229mm x. Paperback. At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science educ.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 174 pages. 0.298. Codice libro della libreria 9780309185233

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Committee on Science Learning: Computer Games, Simulations,
ISBN 10: 0309185238 ISBN 13: 9780309185233
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Descrizione libro 2011. Paperback. Condizione libro: New. 152mm x 229mm x. Paperback. At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current.Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. 174 pages. 0.298. Codice libro della libreria 9780309185233

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