Adam L. Penenberg Play at Work

ISBN 13: 9780349402314

Play at Work

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9780349402314: Play at Work

Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems.But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results.Examples include:* A software developer who changed Microsoft's mind-numbing code review process into a fun, team based game.* Google, which indexed its massive image database with unpaid volunteers by turning the process into a game.* A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity.Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways.

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About the Author:

Adam Penenberg is the editor of PandoDaily.com, a Web site that follows tech start-ups. He has written for The New York Times, Forbes, Fast Company, Inc., Slate, and Wired among other publications. He is the author of Viral Loop: From Facebook to Twitter, How Today's Smartest Businesses Grow Themselves and is a journalism professor at New York University.

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1.

Adam L. Penenberg
Editore: Piatkus 03/10/2013 (2013)
ISBN 10: 0349402310 ISBN 13: 9780349402314
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Descrizione libro Piatkus 03/10/2013, 2013. Paperback. Condizione libro: New. New Book In Stock, All orders dispatched same day from our UK warehouse,book cover may vary. Trusted Bucks Retailer, Est 2000.Visit our Abe store. Happy reading :). Codice libro della libreria 9780349402314

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Adam L. Penenberg
Editore: Little, Brown Book Group, United Kingdom (2013)
ISBN 10: 0349402310 ISBN 13: 9780349402314
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Descrizione libro Little, Brown Book Group, United Kingdom, 2013. Paperback. Condizione libro: New. Language: English . Brand New Book. Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world s most pressing problems. But according to Adam Penenberg, it s not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Examples include: * A software developer who changed Microsoft s mind-numbing code review process into a fun, team based game. * Google, which indexed its massive image database with unpaid volunteers by turning the process into a game. * A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. Codice libro della libreria AA29780349402314

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Adam L. Penenberg
Editore: Little, Brown Book Group, United Kingdom (2013)
ISBN 10: 0349402310 ISBN 13: 9780349402314
Nuovi Paperback Quantità: 10
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Descrizione libro Little, Brown Book Group, United Kingdom, 2013. Paperback. Condizione libro: New. Language: English . Brand New Book. Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world s most pressing problems. But according to Adam Penenberg, it s not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Examples include: * A software developer who changed Microsoft s mind-numbing code review process into a fun, team based game. * Google, which indexed its massive image database with unpaid volunteers by turning the process into a game. * A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. Codice libro della libreria AA29780349402314

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Penenberg, Adam L.
Editore: Piatkus (2013)
ISBN 10: 0349402310 ISBN 13: 9780349402314
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Descrizione libro Piatkus, 2013. Paperback. Condizione libro: New. New copy. Order before 11am to ensure same (working) day dispatch. Orders will be dispatched by 1st Class post, heavier items by 2nd Class or courier. Standard mail will be dispatched by 2nd Class post or Parcel Force. Overseas orders will be dispatched by priority airmail. Codice libro della libreria mon0000016645

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Penenberg, Adam L.
Editore: Piatkus (2013)
ISBN 10: 0349402310 ISBN 13: 9780349402314
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Descrizione libro Piatkus, 2013. Condizione libro: New. 2013. Paperback. A fascinating look at how games can help us learn, create, and innovate. Num Pages: 256 pages. BIC Classification: KJD; KJU. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 153 x 232 x 18. Weight in Grams: 338. . . . . . . Codice libro della libreria V9780349402314

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Adam L. Penenberg
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ISBN 10: 0349402310 ISBN 13: 9780349402314
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Descrizione libro Little, Brown Book Group. Paperback. Condizione libro: new. BRAND NEW, Play at Work: How Games Inspire Breakthrough Thinking, Adam L. Penenberg, Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Examples include: * A software developer who changed Microsoft's mind-numbing code review process into a fun, team based game. * Google, which indexed its massive image database with unpaid volunteers by turning the process into a game. * A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. Codice libro della libreria B9780349402314

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Penenberg, Adam L.
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Descrizione libro Piatkus. Condizione libro: New. 2013. Paperback. A fascinating look at how games can help us learn, create, and innovate. Num Pages: 256 pages. BIC Classification: KJD; KJU. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 153 x 232 x 18. Weight in Grams: 338. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780349402314

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Adam L. Penenberg
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Descrizione libro Little, Brown Book Group, 2013. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria FX-9780349402314

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Penenberg Adam L.
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Descrizione libro Little, Brown and Company. Condizione libro: New. pp. 256. Codice libro della libreria 55067319

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Adam L. Penenberg
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Descrizione libro Piatkus. Paperback. Condizione libro: New. book. Codice libro della libreria M0349402310

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