The objective of this book is to provide a reference book on ambient multimedia as a step between traditional multimedia systems and future emerging bio-media systems. Ambient multimedia seeks to change the role of how to interact with digital communications and other computer systems. The book integrates the latest trends in multimedia and targets people interested in the future of multimedia technology. Ambient media is shown as a piece between art and technology empowering interactivity by an invisible network of computer systems. The book views ambient intelligence from three perspectives: artistic media creator view, engineers, and the human as the central part of the ambient space. For artistic content creators, it gives an overview of how to create aesthetic ambient media as a piece of art upon this newly emerging platform. For the engineer, it reviews design guidelines, methods and algorithms to implement ambient platforms. For the general audience and innovative decision makers societal, business and market aspects are pointed out. The book is oriented towards the future and integrates many new visionary ideas around the emergence of ambient intelligence.
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