This is #3 in the Sherlock Holmes Solo Mystery series. These gamebooks allow the reader to enter the world of Sherlock Holmes, though they don't allow control of Holmes himself - he is merely a character who sometimes shows up during play. Two six-sided dice are used for randomization, and players have the choice of either using a pre-created character or building their own by distributing bonus points between six attributes: Athletics, Artifice, Observation, Intuition, Communication and Scholarship. During play, the reader is frequently prompted to note down codes for clues, deductions and decisions. These codes can then affect the outcomes of subsequent sections. Gerald Lientz was a game designer and trivia buff from Charlottesville, Virginia, who was one of the earliest members of the Historical Simulation Society at the University of Virginia. He also helped playtest influential games like Titan and 1830.
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Descrizione libro Berkley Pub Group (Mm), 1987. Paperback. Condizione libro: New. Codice libro della libreria P110425106179
Descrizione libro Berkley Pub Group (Mm). PAPERBACK. Condizione libro: New. 0425106179 New Condition. Codice libro della libreria NEW6.1143314
Descrizione libro Berkley Pub Group (Mm), 1987. Paperback. Condizione libro: New. Codice libro della libreria DADAX0425106179