This irresistible first novel tells the story of four friends who find themselves caught up in the dangerous quest to save their town when the wicked creatures from their card game come to life.
Max Sumner and his three best friends, Harley, Ernie, and Natalia--who form the secret club The Grey Griffins--seem to be the only people in their very normal Minnesota town to notice that strange things have started to happen. When creatures like goblins and fairies and unicorns, all characters from a card game the Grey Griffins play, begin to make appearances in Max's backyard, Max and his friends know something is terribly wrong. And it's up to them to stop the wicked creatures of the cards from destroying their town-indeed, their world.
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Born in the wrong place, and unquestionably the wrong time, Derek spent most of his early years trying to figure out where he was and why he was different than everyone else. By the age of five, he had stumbled upon the answer: the rest of humanity was really nothing more than an elaborate hoax of cleverly disguised robots, and he was the only real human among them. Having overcome that mystery, he set out with other young members of the Grey Griffins (a super-secret club) to protect the world from darkness and bring about a better world through friendship, wit, and superbly-made peanut butter and jelly sandwiches.
He's climbed volcanoes in the Ring of Fire, fished for sharks in the North Atlantic, scandalized the Cathedral of Barcelona, been mauled by an angry kitten off the coast of Turkey, narrowly avoided being blown up outside Belfast, learned the meaning of defenestration in France, and even jumped off a few cliffs in Greece. His interests spanned a wide spectrum: archaeology, linguistics, mythology, cosmology, conspiracy theory, religion and a host of others. At the same time, he managed to catapult himself to the top of his game in a Fortune 100 company doing what some idly speculated to be nothing less than international computer espionage.
But there was always the desire to change the world around him. And since the age of fifteen, he had become obsessed with writing as a means to this end. Year after year, he labored to prefect his craft, until he felt the time was right. In 2000, he teamed up with J.S. Lewis and with an eye to the stars, they launched The Revenge of the Shadow King.
Benz met and married his lovely wife in sunny Arizona, where they enjoy researching ancient civilizations and studying theology.
Erik Steele entices his listeners into this adventurous story of four best friends who struggle to protect their sleepy Minnesota town from the threat of the Shadow King and others bent on destruction. Max, Harley, Natalia, and Ernie become alarmed when mythical creatures such as goblins, fairies, and unicorns emerge from their game, Round Table. The children, who call themselves the Grey Griffins, must stop the wicked creatures from savaging their homes, school, family, and friends. Steele offers an excellent portrayal of the children, their protectors, and their foes. He presents the four main characters and their personalities with equal flair and differentiation, and incorporates the secondary characters with verve. W.V.S. © AudioFile 2006, Portland, Maine-- Copyright © AudioFile, Portland, Maine
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Descrizione libro Scholastic Audio Books, 2006. Paperback. Condizione libro: New. Unabridged. Codice libro della libreria DADAX0439875927
Descrizione libro Scholastic Audio Books, 2006. Paperback. Condizione libro: New. book. Codice libro della libreria 0439875927
Descrizione libro Scholastic, 2006. Audio CD. Condizione libro: Brand New. unabridged edition. 6.00x5.25x0.75 inches. In Stock. Codice libro della libreria 0439875927