The de facto official source on facial animation—now updated!
If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
ABOUT THE AUTHOR Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions ofStop Staring: Facial Modeling and Animation Done Right.
Get in your character's face
How a head tilts, the timing of a blink, how the mouth shapes sounds?these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?
Digging even deeper into technical topics, this new edition explores today's latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author's years of experience in all kinds of 3D media.
Learn about visemes and lip sync techniques
Find out what eyes and brows communicate
Understand how fundamentals bridge across character styles
Explore the process of facial landmarking
Learn how squash and stretch and secondary controls are all the same thing
Create a library of expressions and shapes for your faces
Understand skeletal setup, weighting, and rigging in many different forms
Use Python scripts to automate tasks
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Tin Can Mailman, Arcata, Arcata, CA, U.S.A.
paperback. Condizione: Good. Third. Minor shelf and perusal wear. Text appears clean and unmarked. Pages are tightly bound. Pictures upon request. Codice articolo SKU1015535
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Da: Austin Goodwill 1101, Austin, TX, U.S.A.
Condizione: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable. Codice articolo CTXV.0470609907.G
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Da: Goodwill Books, Hillsboro, OR, U.S.A.
Condizione: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Codice articolo GICWV.0470609907.A
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Da: Best Peddler LLC, Huntsville, AL, U.S.A.
Condizione: very_good. Excellent condition with just a hint of character. Minor signs of love, but the pages are still clean and ready to be enjoyed! May have limited writing in cover pages. 100% Satisfaction Guarantee!! **Ships SWIFTLY!**. Codice articolo PEDV.0470609907.VG
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Da: Bookbot, Prague, Repubblica Ceca
Softcover. Condizione: Fine. Leichte Risse. The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Codice articolo 804133c4-2fac-46c7-8c49-a661fa061ca4
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Da: diakonia secondhand, München, Germania
Taschenbuch, 233 x 187 mm. Condizione: Gut. 416 Seiten Zustand gut. Einband mit Gebrauchsspuren. Kleine Schrammen auf dem Einband. Einband vorne geknickt. Seiten sauber. 055 Sprache: Englisch Gewicht in Gramm: 870. Codice articolo 50000
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Da: Anybook.com, Lincoln, Regno Unito
Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,950grams, ISBN:9780470609903. Codice articolo 9636135
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Da: YESIBOOKSTORE, MIAMI, FL, U.S.A.
paperback. Condizione: As New. Codice articolo 0470609907-VB
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Da: GoldBooks, Denver, CO, U.S.A.
Condizione: new. Codice articolo 73S49_68_0470609907
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Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 3rd paperback/cd-rom edition. 384 pages. 9.25x7.25x0.75 inches. In Stock. Codice articolo 0470609907
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