Create realistic characters with Maya tools and this project-based book
Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.
Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.
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CREATE REALISTIC CHARACTERS WITH MAYA 2012
How do you make human characters look really human? Step into the studio with veteran animator Todd Palamar and learn how to use Autodesk Maya 2012's sophisticated tools to create amazingly realistic characters for film, games, and television. As you work on a series of projects, you'll learn body and facial rigging and how to do hair, skin, muscles, lighting, motion-capture, and much more. An Autodesk Official Training Guide, this book offers you the very best, professional-level training for a career.
Create a character named Jack, starting with his skeleton
Build facial rigging that allows Jack to talk and show emotion
Understand hair in all its glory—bangs, bowl cuts, wet hair, thinning hair, growing hair, and more
Master fur tools and create eyebrows, eyelashes, and Jack's beard
Add blood, sweat, tears, and more with textures and nParticles
Outfit your character in field pants, safari shirt, and a bomber jacket
Bring Jack to vivid life with Performance Capture, made famous in Avatar
Simulate hair, fur, clothing, and skin
Create your own motion-capture studio
Simulate muscle motion using motion capture
VALUABLE COMPANION DVD
Enhance your learning with real-world videos on the DVD. The DVD also provides support files, textures, tools, professional shaders, and more.About the Author:
Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.
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Descrizione libro Sybex 2011-05-17, 2011. Paperback. Condizione libro: New. 1. 0470944978 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Codice libro della libreria TM-0470944978
Descrizione libro Sybex, 2011. Paperback. Condizione libro: New. Never used!. Codice libro della libreria P110470944978