Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

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9780521144520: Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

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Book Description:

This volume covers major topics in the field of videogames and learning, including game design, game culture, and games as a tool for teaching and learning. The chapters are written by some of the most influential thinkers, designers, and writers in the field. Together, their work functions both as an excellent introduction to the field and proof that videogames are an important medium for shaping how people - young and old alike - think and learn in the digital age.

About the Author:

Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning.

Kurt Squire is an Associate Professor of Educational Communications and Technology at the University of Wisconsin, Madison. He is the Director of the Educational Research Integration Area at the Morgridge Institute for Research, a design and research lab that makes scientific discovery visible through the development of games and simulations for public understanding.

Sasha Barab is a Professor in the Teachers College at Arizona State University, where he also holds the Pinnacle West Presidential Chair and is a Founding Senior Scientist and Scholar of the Learning Sciences Institute.

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Steinkuehler, Constance (EDT)/ Squire, Kurt (EDT)/ Barab, Sasha (EDT)
Editore: Cambridge University Press 2012-06-11, Cambridge (2012)
ISBN 10: 0521144523 ISBN 13: 9780521144520
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Descrizione libro Cambridge University Press 2012-06-11, Cambridge, 2012. paperback. Condizione libro: New. Codice libro della libreria 9780521144520

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Descrizione libro Cambridge University Press, 2012. PAP. Condizione libro: New. New Book.Shipped from US within 10 to 14 business days.THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice libro della libreria IP-9780521144520

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Descrizione libro CAMBRIDGE UNIVERSITY PRESS, United Kingdom, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book ***** Print on Demand *****.This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Codice libro della libreria AAV9780521144520

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Descrizione libro CAMBRIDGE UNIVERSITY PRESS, United Kingdom, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book ***** Print on Demand *****. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Codice libro della libreria AAV9780521144520

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Descrizione libro Cambridge University Press, 2012. PAP. Condizione libro: New. New Book. Delivered from our US warehouse in 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND.Established seller since 2000. Codice libro della libreria IP-9780521144520

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Sasha Barab, Kurt Squire, Constance Steinkuehler
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Descrizione libro Cambridge University Press. Paperback. Condizione libro: new. BRAND NEW PRINT ON DEMAND., Games, Learning, and Society: Learning and Meaning in the Digital Age, Sasha Barab, Kurt Squire, Constance Steinkuehler, This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Codice libro della libreria B9780521144520

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Descrizione libro CAMBRIDGE UNIVERSITY PRESS, United Kingdom, 2012. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Codice libro della libreria APE9780521144520

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Descrizione libro Cambridge University Press, 2017. Paperback. Condizione libro: New. This item is printed on demand. Codice libro della libreria 0521144523

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