This 1998 book explains the design of geometry algorithms, including discussion of implementation issues and working C code.
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'... the author does an excellent job of explaining difficult concepts in an accessible, even entertaining, manner ... If this is your field, this is your book!' Developers Review
'The balanced combination of careful descriptions, examples, algorithms and exercises makes it a pleasure to read ...'. Zentralblatt
'Anyone who wants to know what this field is all about should read this book! The book is a pleasure to read, as questions that arise naturally in the reader's mind are answered, in almost all cases, in the following paragraph. The style strikes an ideal balance between rigor and informality. Mr O'Rourke must be a wonderful teacher and I envy his students.' Miriam L. Lucian, Society for Industrial and Applied Mathematics
This is the revised and expanded 1998 edition of a popular tutorial on the design and implementation of geometry algorithms. The self-contained treatment presumes only an elementary knowledge of mathematics but includes the latest research topics, making it an excellent resource for programmers in computer graphics, robotics, and engineering design.
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