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9780596516215: Programming Flex 3: The Comprehensive Guide to Creating Rich Media Applications with Adobe Flex
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If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will:

  • Learn the underlying details of the Flex framework
  • Program with MXML and ActionScript
  • Arrange the layout and deal with UI components
  • Work with media
  • Manage state for applications and components
  • Use transitions and effects
  • Debug your Flex applications
  • Create custom components
  • Embed Flex applications in web browsers
  • Build AIR applications for the desktop

Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

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L'autore:

Chafic Kazoun is the founder and Chief Software architect at Atellis, and is widely considered one of the world's top experts on Flex (outside of the Adobe Flex engineering team). He has worked with Flash technologies since 1998 and with Flex since its inception, and he has a deep understanding of the internals of the Flex framework. He maintains a busy speaking and consulting schedule.

Joey Lott is the author or co-author of "Flash 8 Cookbook", "Programming Flash Communication Server", and "ActionScript 3.0 Cookbook" (all O'Reilly). Working in the Internet industry since 1996, Joey co-founded RightSpring, Inc., and consulted for YourMobile/Premium Wireless Services and Ads.com, before joining Schematic. He's been teaching Flash and ActionScript since 1999.

Contenuti:
Foreword; Preface; Who This Book Is For; How This Book Is Organized; What You Need to Use This Book; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Comments and Questions; Acknowledgments; Chapter 1: Introducing Flex; 1.1 Understanding Flex Application Technologies; 1.2 Using Flex Elements; 1.3 Working with Data Services (Loading Data at Runtime); 1.4 The Differences Between Traditional and Flex Web Applications; 1.5 Understanding How Flex Applications Work; 1.6 Understanding Flex and Flash Authoring; 1.7 What’s New in Flex 3; 1.8 Summary; Chapter 2: Building Applications with the Flex Framework; 2.1 Using Flex Tool Sets; 2.2 Creating Projects; 2.3 Building Applications; 2.4 Deploying Applications; 2.5 Summary; Chapter 3: MXML; 3.1 Understanding MXML Syntax and Structure; 3.2 Making MXML Interactive; 3.3 Summary; Chapter 4: ActionScript; 4.1 Using ActionScript; 4.2 MXML and ActionScript Correlations; 4.3 Understanding ActionScript Syntax; 4.4 Variables and Properties; 4.5 Inheritance; 4.6 Interfaces; 4.7 Handling Events; 4.8 Error Handling; 4.9 Using XML; 4.10 Reflection; 4.11 Summary; Chapter 5: Framework Fundamentals; 5.1 Understanding How Flex Applications Are Structured; 5.2 Loading and Initializing Flex Applications; 5.3 Understanding the Component Life Cycles; 5.4 Loading One Flex Application into Another Flex Application; 5.5 Differentiating Between Flash Player and the Flex Framework; 5.6 Caching the Framework; 5.7 Understanding Application Domains; 5.8 Localization; 5.9 Summary; Chapter 6: Managing Layout; 6.1 Flex Layout Overview; 6.2 Making Fluid Interfaces; 6.3 Putting It All Together; 6.4 Summary; Chapter 7: Working with UI Components; 7.1 Understanding UI Components; 7.2 Buttons; 7.3 Value Selectors; 7.4 Text Components; 7.5 List-Based Controls; 7.6 Pop-Up Controls; 7.7 Navigators; 7.8 Control Bars; 7.9 Summary; Chapter 8: Customizing Application Appearance; 8.1 Using Styles; 8.2 Skinning Components; 8.3 Customizing the Preloader; 8.4 Themes; 8.5 Runtime CSS; 8.6 Summary; Chapter 9: Application Components; 9.1 The Importance of Application Components; 9.2 MXML Component Basics; 9.3 Component Styles; 9.4 Summary; Chapter 10: Framework Utilities and Advanced Component Concepts; 10.1 Tool Tips; 10.2 Pop Ups; 10.3 Cursor Management; 10.4 Drag-and-Drop; 10.5 Customizing List-Based Controls; 10.6 Focus Management and Keyboard Control; 10.7 Summary; Chapter 11: Working with Media; 11.1 Overview; 11.2 Adding Media; 11.3 Working with the Different Media Types; 11.4 Summary; Chapter 12: Managing State; 12.1 Creating States; 12.2 Applying States; 12.3 Defining States Based on Existing States; 12.4 Adding and Removing Components; 12.5 Setting Properties; 12.6 Setting Styles; 12.7 Setting Event Handlers; 12.8 Using ActionScript to Define States; 12.9 Managing Object Creation Policies (Preloading Objects); 12.10 Handling State Events; 12.11 Understanding State Life Cycles; 12.12 When to Use States; 12.13 Summary; Chapter 13: Using Effects and Transitions; 13.1 Using Effects; 13.2 Creating Custom Effects; 13.3 Using Transitions; 13.4 Creating Custom Transitions; 13.5 Summary; Chapter 14: Working with Data; 14.1 Using Data Models; 14.2 Data Binding; 14.3 Enabling Data Binding for Custom Classes; 14.4 Data Binding Examples; 14.5 Building Data Binding Proxies; 14.6 Summary; Chapter 15: Validating and Formatting Data; 15.1 Validating User Input; 15.2 Formatting Data; 15.3 Summary; Chapter 16: Client Data Communication; 16.1 Local Connections; 16.2 Persistent Data; 16.3 Communicating with the Host Application; 16.4 Summary; Chapter 17: Remote Data Communication; 17.1 Understanding Strategies for Data Communication; 17.2 Working with Request/Response Data Communication; 17.3 Web Services; 17.4 Real-Time/Socket Connection; 17.5 File Upload/Download; 17.6 Summary; Chapter 18: Application Debugging; 18.1 The Flash Debug Player; 18.2 Using FDB; 18.3 Debugging with Flex Builder; 18.4 Remote Debugging; 18.5 Logging Using trace() Within an Application; 18.6 The Logging Framework; 18.7 Debugging Remote Data; 18.8 Summary; Chapter 19: Building Custom Components; 19.1 Component Framework Overview; 19.2 Component Life Cycle; 19.3 Component Implementation; 19.4 Adding Custom Properties and Events; 19.5 Adding Styling Support; 19.6 Summary; Chapter 20: Embedding Flex Applications in a Web Browser; 20.1 Embedding a Flex Application in HTML; 20.2 Integrating with Browser Buttons and Deep Linking; 20.3 Flash Player Security; 20.4 Using Runtime Shared Libraries; 20.5 Summary; Chapter 21: Building AIR Applications; 21.1 Understanding AIR; 21.2 Building AIR Applications; 21.3 Working with AIR Features; 21.4 Distributing AIR Applications; 21.5 Summary; Chapter 22: Building a Flex Application; 22.1 Introducing the Sample Application; 22.2 Utilizing Best Practices; 22.3 Using Blueprints and Microarchitectures; 22.4 Abstracting Common Patterns; 22.5 Summary; Colophon;

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  • EditoreAdobe Developer Library
  • Data di pubblicazione2008
  • ISBN 10 0596516215
  • ISBN 13 9780596516215
  • RilegaturaCopertina flessibile
  • Numero edizione1
  • Numero di pagine636
  • Valutazione libreria

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