Building Collaborative Learning Environments: The Effects of Trust and Its Relationship to Learning in the 3-D Virtual Education Environment of Second Life

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9780615861265: Building Collaborative Learning Environments: The Effects of Trust and Its Relationship to Learning in the 3-D Virtual Education Environment of Second Life

3-D immersive virtual worlds as exemplified by Second Life are used for entertainment, business, and education purposes, and to facilitate a wide variety of activities online. Meanwhile, researchers also see the significant impact of such environments on distance learning. However, most research in this area has focused on the use of virtual worlds as a tool for enhancing engagement but there is a lack of research on the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding of people, processes, technology, and the role of trust in virtual worlds compared to face-to-face interactions. Researchers still have little knowledge of the value of these virtual worlds as educational platforms. This dissertation, therefore attempts to fill a gap by exploring, in particular, the potential learning benefits enabled by the educator building trust in these unique environments. The research methodology is based on Creswell’s qualitative design, and Boje’s storytelling construct is used to explore trust in virtual environments used for learning. An extensive review of published research led to the discovery of learning affordances such as the facilitation of tasks to enhance trust and improve the contextualization of learning, compared to tasks made possible by 2-D alternatives. This study addresses how the facilitator creates trust and an effective collaborative learning group. This study concludes that a narrative is a web of living stories that binds learning communities together. The current study also contends that the continued investment in 3-D virtual worlds for educational purposes should be considered, contingent upon investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning.

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Steele, Dr. Christina B
ISBN 10: 0615861261 ISBN 13: 9780615861265
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Descrizione libro Paperback. Condizione libro: New. This item is printed on demand. Item doesn't include CD/DVD. Codice libro della libreria 7146353

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Steele, Dr. Christina B
ISBN 10: 0615861261 ISBN 13: 9780615861265
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Descrizione libro 2013. PAP. Condizione libro: New. New Book.Shipped from US within 10 to 14 business days.THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice libro della libreria IP-9780615861265

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Steele, Dr. Christina B
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ISBN 10: 0615861261 ISBN 13: 9780615861265
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Descrizione libro Steele Shark Press, United States, 2013. Paperback. Condizione libro: New. 279 x 216 mm. Language: English . Brand New Book ***** Print on Demand *****. 3-D immersive virtual worlds as exemplified by Second Life are used for entertainment, business, and education purposes, and to facilitate a wide variety of activities online. Meanwhile, researchers also see the significant impact of such environments on distance learning. However, most research in this area has focused on the use of virtual worlds as a tool for enhancing engagement but there is a lack of research on the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding of people, processes, technology, and the role of trust in virtual worlds compared to face-to-face interactions. Researchers still have little knowledge of the value of these virtual worlds as educational platforms. This dissertation, therefore attempts to fill a gap by exploring, in particular, the potential learning benefits enabled by the educator building trust in these unique environments. The research methodology is based on Creswell s qualitative design, and Boje s storytelling construct is used to explore trust in virtual environments used for learning. An extensive review of published research led to the discovery of learning affordances such as the facilitation of tasks to enhance trust and improve the contextualization of learning, compared to tasks made possible by 2-D alternatives. This study addresses how the facilitator creates trust and an effective collaborative learning group. This study concludes that a narrative is a web of living stories that binds learning communities together. The current study also contends that the continued investment in 3-D virtual worlds for educational purposes should be considered, contingent upon investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning. Codice libro della libreria APC9780615861265

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Steele, Dr. Christina B
Editore: Steele Shark Press, United States (2013)
ISBN 10: 0615861261 ISBN 13: 9780615861265
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Descrizione libro Steele Shark Press, United States, 2013. Paperback. Condizione libro: New. 279 x 216 mm. Language: English . Brand New Book ***** Print on Demand *****.3-D immersive virtual worlds as exemplified by Second Life are used for entertainment, business, and education purposes, and to facilitate a wide variety of activities online. Meanwhile, researchers also see the significant impact of such environments on distance learning. However, most research in this area has focused on the use of virtual worlds as a tool for enhancing engagement but there is a lack of research on the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding of people, processes, technology, and the role of trust in virtual worlds compared to face-to-face interactions. Researchers still have little knowledge of the value of these virtual worlds as educational platforms. This dissertation, therefore attempts to fill a gap by exploring, in particular, the potential learning benefits enabled by the educator building trust in these unique environments. The research methodology is based on Creswell s qualitative design, and Boje s storytelling construct is used to explore trust in virtual environments used for learning. An extensive review of published research led to the discovery of learning affordances such as the facilitation of tasks to enhance trust and improve the contextualization of learning, compared to tasks made possible by 2-D alternatives. This study addresses how the facilitator creates trust and an effective collaborative learning group. This study concludes that a narrative is a web of living stories that binds learning communities together. The current study also contends that the continued investment in 3-D virtual worlds for educational purposes should be considered, contingent upon investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning. Codice libro della libreria APC9780615861265

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Steele, Dr. Christina B
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Descrizione libro Steele Shark Press. Paperback. Condizione libro: New. Paperback. 142 pages. Dimensions: 11.0in. x 8.5in. x 0.3in.3-D immersive virtual worlds as exemplified by Second Life are used for entertainment, business, and education purposes, and to facilitate a wide variety of activities online. Meanwhile, researchers also see the significant impact of such environments on distance learning. However, most research in this area has focused on the use of virtual worlds as a tool for enhancing engagement but there is a lack of research on the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding of people, processes, technology, and the role of trust in virtual worlds compared to face-to-face interactions. Researchers still have little knowledge of the value of these virtual worlds as educational platforms. This dissertation, therefore attempts to fill a gap by exploring, in particular, the potential learning benefits enabled by the educator building trust in these unique environments. The research methodology is based on Creswells qualitative design, and Bojes storytelling construct is used to explore trust in virtual environments used for learning. An extensive review of published research led to the discovery of learning affordances such as the facilitation of tasks to enhance trust and improve the contextualization of learning, compared to tasks made possible by 2-D alternatives. This study addresses how the facilitator creates trust and an effective collaborative learning group. This study concludes that a narrative is a web of living stories that binds learning communities together. The current study also contends that the continued investment in 3-D virtual worlds for educational purposes should be considered, contingent upon investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Codice libro della libreria 9780615861265

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Descrizione libro Steele Shark Press. PAPERBACK. Condizione libro: New. 0615861261 Special order direct from the distributor. Codice libro della libreria ING9780615861265

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Steele, Dr. Christina B
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Descrizione libro 2013. PAP. Condizione libro: New. New Book. Delivered from our US warehouse in 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND.Established seller since 2000. Codice libro della libreria IP-9780615861265

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