Opengl Superbible: Comprehensive Tutorial and Reference

 
9780672337475: Opengl Superbible: Comprehensive Tutorial and Reference

OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This extensively updated edition introduces many new OpenGL 4.5/4.4 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with AZDO-persistent maps and bindless textures * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code will be made available.

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Sellers, Graham; Wright, Richard S.; Haemel, Nicholas
ISBN 10: 0672337479 ISBN 13: 9780672337475
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Descrizione libro Pearson Education (US), United States, 2016. Paperback. Condizione libro: New. 7th Revised edition. 224 x 178 mm. Language: English . Brand New Book. OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at . Codice libro della libreria AAC9780672337475

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Sellers, Graham; Wright, Richard S.; Haemel, Nicholas
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Descrizione libro Pearson Education (US), United States, 2016. Paperback. Condizione libro: New. 7th Revised edition. 224 x 178 mm. Language: English . Brand New Book. OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at . Codice libro della libreria AAC9780672337475

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Descrizione libro Addison-Wesley Professional. PAPERBACK. Condizione libro: New. 0672337479 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Codice libro della libreria 17892115

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Descrizione libro Condizione libro: New. Publisher/Verlag: Addison-Wesley Longman, Amsterdam | Comprehensive Tutorial and Reference | Format: Paperback | Language/Sprache: english | 1621 gr | 880 pp. Codice libro della libreria K9780672337475

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Descrizione libro Paperback. Condizione libro: New. 7th. 180mm x 231mm x. Paperback. OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best in.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 880 pages. 1.680. Codice libro della libreria 9780672337475

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Descrizione libro Addison Wesley Jul 2015, 2015. Taschenbuch. Condizione libro: Neu. 180x231x44 mm. Neuware - Graham Sellers is a senior manager and software architect on the OpenGL driver team at AMD. He represents AMD at the ARB and has contributed to many extensions and to the core OpenGL Specification. He holds several patents in the fields of computer graphics and image processing. 880 pp. Englisch. Codice libro della libreria 9780672337475

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Descrizione libro Addison-Wesley Professional, 2015. Paperback. Condizione libro: New. book. Codice libro della libreria 0672337479

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