The Book of Atrus (Myst, Book 1)

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9780679444473: The Book of Atrus (Myst, Book 1)

A prequel to the magical world seen on the screen in MYST, here, listeners learn of Atrus's strange mentor relationship with his father, Gehn, and their godlike ability to create the worlds they write of in books. 2 cassettes.

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From Publishers Weekly:

In the acknowledgements to this first novel in a projected series, Wingrove is thanked by his coauthors, the Miller brothers, "for accomplishing the impossible." Wingrove's achievement certainly is improbable, at least judging from the sorry results of other computer-game-to-novel translations, like the paperback spinoffs of Doom. For with Wingrove's help, the Miller brothers, who created the Myst CD-ROM, have created a rollicking adventure tale full of engaging philosophical contemplations about the interplay between art and science. The authors follow their hero, Atrus, from breech birth (and his mother's resultant death) into his uneasy relationship with Gehn, the father who abandoned him at birth and who now wants to recreate the culture of the D'ni, beings whose writings could conjure?or at least discover?worlds. The narrative avoids the excesses that plagued Wingrove's Chung Kuo series while imparting the passion that the Millers channeled into the Myst CD-ROM. The result is a thrilling tale that will appeal not only to gamers but to all those who enjoy absorbing, fast-paced, well-constructed fantasy. Fifteen two-color illustrations, not seen by PW. Major ad/promo; author tour.
Copyright 1995 Reed Business Information, Inc.

From Library Journal:

This is the first of what will be a series of novels revolving around the popular CD-ROM game Myst. Players of Myst discover a mysteriously deserted island and search for clues to its story. In The Book of Atrus, the frame story for Myst, Gehn comes to claim his long-neglected son Atrus. Gehn intends to train Atrus in the godlike like ways of the D'ni, a vanished race that had the ability to create new worlds by writing about them. Eventually, Atrus and Gehn clash over the fate of a potentially faulty world. Although not fully realized enough to stand on its own, this first effort fleshes out the Myst universe nicely and will be of interest to those acquainted with the game. Be aware, however, that this is not a small audience: over 500,000 copies of the CD-ROM are in print; a sequel and two more novels are contracted. Public libraries may be able to claim a share of that market. For popular fantasy collections.?Edwin B. Burgess, U.S. Army TRALINET Ctr., Fort Monroe, Va.
Copyright 1995 Reed Business Information, Inc.

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Miller, Rand;Miller, Robyn
Editore: Random House, Westminster, Maryland, U.S.A. (1995)
ISBN 10: 0679444475 ISBN 13: 9780679444473
Usato Quantità: 1
Da
Brickyard Books
(N Yarmouth, ME, U.S.A.)
Valutazione libreria
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Descrizione libro Random House, Westminster, Maryland, U.S.A., 1995. Audio Book (Cassette). Condizione libro: Very Good. Condizione sovraccoperta: Very Good. Full cast production (abridged) on two cassettes. In original package. Ships first class mail. Codice libro della libreria 002553

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