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Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
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Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University.
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Descrizione libro Hardback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR006703661
Descrizione libro Manchester University Press, 2003. Hardcover. Condizione: Good. Minor Shelfwear. A few small marks to the page edges. Good reading copy. Good condition is defined as: a copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Most items will be dispatched the same or the next working day. Codice articolo mon0008405015
Descrizione libro Manchester University Press, Manchester, 2003. Hard Cover. Condizione: Fine. 8vo. 170 pp. Spine ends and corners very lightly bumped. Book is in excellent condition. The Computer Games as Fictional Form. Codice articolo 66184