Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.
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Phillip Kerman is an independent programmer, teacher and writer specializing in Macromedia products. His degree in Imaging and Photographic Technology from the Rochester Institute of Technology was earned back when "multimedia" involved programming multiple slide projector presentations with dissolves synchronized to a soundtrack. In 1993, he found Macromedia Authorware a natural fit to his interest and skills. Since then, he's transitioned his expertise from Authorware to Director, and now, to Flash. Phillip is also the author of best-selling book, Sams Teach Yourself Flash 5 in 24 Hours. (067231892X)
Book by Kerman Phillip
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