Thoroughly revised and updated, this guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software, accompanied by a CD-ROM containing NeMo Player, Balls Level Viewer, Universal SDK and GameExplorer Software, and other tools. Original. (Advanced)
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Andrew Rollings has a B.S. in Physics from Imperial College, London, and Bristol University. He has worked since 1995 as a technical and design consultant spanning many industries. Andrew lives in Auburn, Alabama, and can be contacted at a.rollings@hiive.com.
Dave Morris has worked as a designer and creative consultant on PC and console games for several major publishers, most notably Eidos. His strategy game Warrior Kings reached number six in the United Kingdom PC charts. He has done creative development and scriptwriting on television shows for Endemol, Pearson, TV2 Norway, and the BBC. He has also written more than a dozen novels, gamebooks, and movie novelizations, and in 1991 he was the UK's top-selling author. He is currently writing the screenplay for the film version of the classic adventure game The Seventh Guest. Dave lives in London, England, and can be contacted at david.j.morris@dial.pipex.com.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
EUR 5,72 per la spedizione da Regno Unito a Italia
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Destinazione, tempi e costiDa: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Very Good. (2nd)04 Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Codice articolo 2440183-6
Quantità: 3 disponibili
Da: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Good. (2nd)04 Edition. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Codice articolo GRP71235087
Quantità: 1 disponibili
Da: Anybook.com, Lincoln, Regno Unito
Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1700grams, ISBN:9780735713635. Codice articolo 9747705
Quantità: 1 disponibili
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Good. (2nd)04 Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Codice articolo GRP71235087
Quantità: 2 disponibili
Da: Better World Books: West, Reno, NV, U.S.A.
Condizione: Good. (2nd)04 Edition. Used book that is in clean, average condition without any missing pages. Codice articolo 5315877-20
Quantità: 2 disponibili
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 3.56. Codice articolo G0735713634I4N00
Quantità: 1 disponibili
Da: Alpha 2 Omega Books BA, Southampton, HANTS, Regno Unito
Paperback. Condizione: Fine. Mint condition.New Riders,2003.A New Edition.Large format paperback(two small nicks & a crease on the edges of the cover and spine) in mint condition.Illustrated with b/w drawings,tables.The book is new with a small nick on the outer edge of the pages.952pp including Bibliography and References,glossary,index.Note:This is very heavy book(approx. 1.6 Kg). This is another paragraph Product Description: Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors. This intelligent and well-argued book is a glimpse into the often-disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often-chaotic world found in game development. Codice articolo 12687
Quantità: 1 disponibili
Da: Alpha 2 Omega Books BA, Southampton, HANTS, Regno Unito
Paperback. Condizione: Fine. Mint condition.New Riders,2003.A New Edition.Large format paperback(two small nicks & a crease on the edges of the cover and spine) in mint condition.Illustrated with b/w drawings,tables.The book is new with a small nick on the outer edge of the pages.952pp including Bibliography and References,glossary,index.Note:This is very heavy book(approx. 1.6 Kg). This is another paragraph Product Description: Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors. This intelligent and well-argued book is a glimpse into the often-disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often-chaotic world found in game development. Codice articolo 943
Quantità: 1 disponibili
Da: KuleliBooks, Phoenix, AZ, U.S.A.
paperback. Condizione: Good. The book may have minor cosmetic wear (i.e. creased spine/cover, scratches, curled corners, folded pages, minor sunburn, minor water damage, minor bent). The book may have some highlights/notes/underlined pages - Accessories such as CD, codes, toys, may not be included - Safe and Secure Mailer - No Hassle Return. Codice articolo 521PY6003JB1
Quantità: 1 disponibili
Da: Jenson Books Inc, Logan, UT, U.S.A.
paperback. Condizione: Good. The item is in good condition and works perfectly, however it is showing some signs of previous ownership which could include: small tears, scuffing, notes, highlighting, gift inscriptions, and library markings. Codice articolo 4BQGBJ011K1B
Quantità: 1 disponibili