The Pleasures Of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

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9780786435951: The Pleasures Of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. The topics include the role of 'cheats' and 'easter eggs' in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players' aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.

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Swalwell, Melanie (EDT)/ Wilson, Jason (EDT)
Editore: McFarland Publishing
ISBN 10: 078643595X ISBN 13: 9780786435951
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Descrizione libro McFarland Publishing. Condizione libro: BRAND NEW. BRAND NEW Full-Sized Laminated Softcover A Brand New Quality Book from a Full-Time Bookshop in business since 1992!. Codice libro della libreria 726854

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97807864359510000000

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Editore: McFarland Co Inc, United States (2008)
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Descrizione libro McFarland Co Inc, United States, 2008. Paperback. Condizione libro: New. 224 x 150 mm. Language: English . Brand New Book. This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. The topics include the role of cheats and easter eggs in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs. Codice libro della libreria AAN9780786435951

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Editore: McFarland Co Inc, United States (2008)
ISBN 10: 078643595X ISBN 13: 9780786435951
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Descrizione libro McFarland Co Inc, United States, 2008. Paperback. Condizione libro: New. 224 x 150 mm. Language: English . Brand New Book. This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. The topics include the role of cheats and easter eggs in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs. Codice libro della libreria AAN9780786435951

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Melanie Swalwell, Jason Wilson
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Descrizione libro McFarland & Co Inc. Paperback. Condizione libro: new. BRAND NEW, The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics, Melanie Swalwell, Jason Wilson, This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. The topics include the role of 'cheats' and 'easter eggs' in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players' aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs. Codice libro della libreria B9780786435951

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Descrizione libro McFarland and Co Inc, 2008. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria CE-9780786435951

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Melanie Swalwell; Jason Wilson
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Descrizione libro McFarland, 2008. Paperback. Condizione libro: New. book. Codice libro della libreria 078643595X

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Melanie Swalwell
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Descrizione libro 2008. Paperback. Condizione libro: New. 162mm x 12mm x 229mm. Paperback. This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not s.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 197 pages. 0.286. Codice libro della libreria 9780786435951

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Melanie Swalwell, Jason Wilson, Melanie Swalwell (Editor), Jason Wilson (Editor)
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Descrizione libro McFarland, 2008. Paperback. Condizione libro: New. Codice libro della libreria DADAX078643595X

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Swalwell, Melanie (Editor)/ Wilson, Jason (Editor)
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Descrizione libro McFarland & Co Inc Pub, 2008. Paperback. Condizione libro: Brand New. 197 pages. 8.75x6.00x0.50 inches. In Stock. Codice libro della libreria __078643595X

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