Game Design: How to Create Video and Tabletop Games, Start to Finish

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( su 26 valutazioni fornite da Goodreads )
 
9780786469529: Game Design: How to Create Video and Tabletop Games, Start to Finish

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

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From the Author:

Book review - Game Design by Joe Huber at Opinionated Gamer. opinionatedgamers.com/2012/12/03/book-review-game-design-by-lewis-pulsipher/ "So summing it all up, Game Design does an excellent job of providing a path to become an effective game designer."

Review: Lewis Pulsipher's 'How to Design Epic Games' by David Bolton at Dice.com. news.dice.com/2012/10/04/how-to-design-epic-games-book-review-jm-103pm/ "
If you want to design games, as opposed to just produce them, this is a great book. It hits the ground running, though you'll need to read it quite a few times for everything to sink in, particularly the first three chapters."

About the Author:

Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.

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Pulsipher, Lewis
ISBN 10: 0786469528 ISBN 13: 9780786469529
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Lewis Pulsipher
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Descrizione libro McFarland Co Inc, United States, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a big idea is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. Codice libro della libreria AAC9780786469529

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Lewis Pulsipher
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Descrizione libro McFarland Co Inc, United States, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a big idea is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. Codice libro della libreria AAC9780786469529

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Descrizione libro McFarland Co Inc, United States, 2012. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a big idea is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. Codice libro della libreria BTE9780786469529

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Descrizione libro McFarland & Co Inc. Paperback. Condizione libro: new. BRAND NEW, Game Design: How to Create Video and Tabletop Games, Start to Finish, Lewis Pulsipher, [Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.]. Codice libro della libreria B9780786469529

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Descrizione libro Paperback. Condizione libro: New. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a big idea is all that is needed to get started. But game d.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 276 pages. 0.363. Codice libro della libreria 9780786469529

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