Cybertext: Perspectives on Ergodic Literature

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9780801855795: Cybertext: Perspectives on Ergodic Literature

Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.

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Recensione:

A book that critics and researchers in the field cannot easily ignore.

( Svenska Dagbladet)

In many respects, this is the book I and many others have been waiting for. I have not seen any work so comprehensive in its synthesis of previous commentary. Aarseth's brilliant observations remind me of McLuhan's 'probes'—highly condensed, provocative statements meant to generate controversy and insight. This is clearly the best study of electronic texts I have yet read.

(Stuart Moulthrop, University of Baltimore, author of Victory Garden)

L'autore:

Espen J. Aarseth is associate professor in the Department of Humanistic Informatics, University of Bergen, Norway.

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Espen J. Aarseth
Editore: JOHNS HOPKINS UNIVERSITY PRESS, United States (1997)
ISBN 10: 0801855799 ISBN 13: 9780801855795
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Descrizione libro JOHNS HOPKINS UNIVERSITY PRESS, United States, 1997. Paperback. Condizione libro: New. 213 x 140 mm. Language: English . Brand New Book. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire s calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Codice libro della libreria AAH9780801855795

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Espen J. Aarseth
Editore: JOHNS HOPKINS UNIVERSITY PRESS, United States (1997)
ISBN 10: 0801855799 ISBN 13: 9780801855795
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Descrizione libro JOHNS HOPKINS UNIVERSITY PRESS, United States, 1997. Paperback. Condizione libro: New. 213 x 140 mm. Language: English . Brand New Book. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire s calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Codice libro della libreria AAH9780801855795

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Espen J. Aarseth
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ISBN 10: 0801855799 ISBN 13: 9780801855795
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Descrizione libro Johns Hopkins University Press. Paperback. Condizione libro: new. BRAND NEW, Cybertext: Perspectives on Ergodic Literature, Espen J. Aarseth, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Codice libro della libreria B9780801855795

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Espen J. Aarseth
Editore: Johns Hopkins University Press 1997-09-11, Baltimore, MD (1997)
ISBN 10: 0801855799 ISBN 13: 9780801855795
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Descrizione libro Johns Hopkins University Press 1997-09-11, Baltimore, MD, 1997. paperback. Condizione libro: New. Codice libro della libreria 9780801855795

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ISBN 10: 0801855799 ISBN 13: 9780801855795
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Descrizione libro The Johns Hopkins University Press, 1997. Condizione libro: New. 1997. Paperback. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Num Pages: 216 pages, 21, 21 black & white illustrations. BIC Classification: DSB; U. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 217 x 142 x 20. Weight in Grams: 258. . . . . . . Codice libro della libreria V9780801855795

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Descrizione libro The Johns Hopkins University Press. Condizione libro: New. 1997. Paperback. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Num Pages: 216 pages, 21, 21 black & white illustrations. BIC Classification: DSB; U. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 217 x 142 x 20. Weight in Grams: 258. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780801855795

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Descrizione libro Paperback. Condizione libro: New. Not Signed; Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textua. book. Codice libro della libreria ria9780801855795_rkm

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