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Video Games and Learning: Teaching and Participatory Culture in the Digital Age: Teaching Participatory Culture in the Digital Age - Rilegato

 
9780807751992: Video Games and Learning: Teaching and Participatory Culture in the Digital Age: Teaching Participatory Culture in the Digital Age
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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author's experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

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  • EditoreTeachers College Pr
  • Data di pubblicazione2011
  • ISBN 10 0807751995
  • ISBN 13 9780807751992
  • RilegaturaCopertina rigida
  • Numero di pagine253
  • Valutazione libreria

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9780807751985: Video Games and Learning: Teaching and Participatory Culture in the Digital Age: Teaching Participatory Culture in the Digital Age

Edizione in evidenza

ISBN 10:  0807751987 ISBN 13:  9780807751985
Casa editrice: Teachers College Pr, 2011
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