Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom (Popular Culture and Philosophy)

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9780812697964: Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom (Popular Culture and Philosophy)

This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture.”
Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience.
The book is divided into three parts. The first, Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people.
Part II, Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world.
The third part, Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Jon Cogburn is Associate Professor of Philosophy at Louisiana State University. He served as a founding member of Louisiana State University's AVATAR (Arts, Visualization, Advanced Technologies and Research) initiative. He is co-author of Philosophy Through Video Games (2008). Mark Silcox is Associate Professor of Humanities and Philosophy at the University of Central Oklahoma. He has worked as a freelance writer and designer in the video game industry. He is co-author of Philosophy Through Video Games (2008).

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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Edited by Jon Cogburn and Mark Silcox
ISBN 10: 0812697960 ISBN 13: 9780812697964
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Editore: Open Court Publishing Co ,U.S., United States (2013)
ISBN 10: 0812697960 ISBN 13: 9780812697964
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Descrizione libro Open Court Publishing Co ,U.S., United States, 2013. Paperback. Condizione libro: New. New.. Language: English . Brand New Book. This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is  the most exciting event in popular culture since the invention of the motion picture. Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all DD aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student DD players who have grown up with gaming via computer and console games and are now turning to DD as a richer, fuller gaming experience. The book is divided into three parts. The first,  Heroic Tier: The Ethical Dungeon-Crawler, explores what DD has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II,  Paragon Tier: Planes of Existence, arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part,  Epic Tier: Leveling Up, is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether DD players are artists producing works of art, whether DD (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in DD. Codice libro della libreria AA99780812697964

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Descrizione libro 2012. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria V7-9780812697964

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Editore: Open Court Publishing Co ,U.S., United States (2013)
ISBN 10: 0812697960 ISBN 13: 9780812697964
Nuovi Paperback Quantità: 10
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Descrizione libro Open Court Publishing Co ,U.S., United States, 2013. Paperback. Condizione libro: New. New.. Language: English . Brand New Book. This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture. Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all DD aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student DD players who have grown up with gaming via computer and console games and are now turning to DD as a richer, fuller gaming experience. The book is divided into three parts. The first, Heroic Tier: The Ethical Dungeon-Crawler, explores what DD has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, Paragon Tier: Planes of Existence, arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, Epic Tier: Leveling Up, is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether DD players are artists producing works of art, whether DD (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in DD. Codice libro della libreria AA99780812697964

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Descrizione libro Open Court Publishing Co ,U.S., United States, 2013. Paperback. Condizione libro: New. New.. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is  the most exciting event in popular culture since the invention of the motion picture. Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all DD aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student DD players who have grown up with gaming via computer and console games and are now turning to DD as a richer, fuller gaming experience. The book is divided into three parts. The first,  Heroic Tier: The Ethical Dungeon-Crawler, explores what DD has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II,  Paragon Tier: Planes of Existence, arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part,  Epic Tier: Leveling Up, is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether DD players are artists producing works of art, whether DD (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in DD. Codice libro della libreria BTE9780812697964

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