Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

Valutazione media 4,2
( su 106 valutazioni fornite da Goodreads )
 
9780823098477: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”
 
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."

— Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
 
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
 
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

Also available as an eBook

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Solarski, Chris
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Quantità: > 20
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2012. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria VR-9780823098477

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 12,96
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,38
In U.S.A.
Destinazione, tempi e costi

2.

SOLARSKI, CHRIS
Editore: Penguin Random House
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Quantità: > 20
Da
INDOO
(Avenel, NJ, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Penguin Random House. Condizione libro: New. Brand New. Codice libro della libreria 0823098478

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 13,39
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,96
In U.S.A.
Destinazione, tempi e costi

3.

Chris Solarski
Editore: Watson-Guptill (2012)
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Paperback Quantità: 1
Da
Irish Booksellers
(Rumford, ME, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill, 2012. Paperback. Condizione libro: New. book. Codice libro della libreria M0823098478

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 17,63
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

4.

Solarski, Chris/ Donovan, Tristan (FRW)
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Softcover Quantità: 3
Da
VNHM SHOP
(Pompano Beach, FL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Softcover. Condizione libro: New. "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."— John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience . if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games likeBioShock, Journey, the Mario series, and Portal2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook. Codice libro della libreria BAA-B-3893479

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 17,81
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

5.

Chris Solarski
Editore: Watson-Guptill Publications, United States (2012)
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Paperback Quantità: 10
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill Publications, United States, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. Drawing Basics for Video Game Art demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as Halo Reach , Zelda , Super Mario Galaxy 2 , World of Warcraft , Grand Theft Auto , Heavy Rain and Little Big Planet . Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art. Codice libro della libreria AAJ9780823098477

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 18,35
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Chris Solarski
Editore: Watson-Guptill Publications, United States (2012)
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Paperback Quantità: 10
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill Publications, United States, 2012. Paperback. Condizione libro: New. Language: English . Brand New Book. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. Drawing Basics for Video Game Art demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as Halo Reach , Zelda , Super Mario Galaxy 2 , World of Warcraft , Grand Theft Auto , Heavy Rain and Little Big Planet . Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art. Codice libro della libreria AAJ9780823098477

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 18,38
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

7.

Solarski, Chris
Editore: Watson-Guptill
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi PAPERBACK Quantità: > 20
Da
Mediaoutlet12345
(Springfield, VA, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill. PAPERBACK. Condizione libro: New. 0823098478 *BRAND NEW* Ships Same Day or Next!. Codice libro della libreria SWATI2132168725

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 16,20
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,38
In U.S.A.
Destinazione, tempi e costi

8.

Chris Solarski
Editore: Watson-Guptill 2012-10-07 (2012)
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Paperback Quantità: 5
Da
Chiron Media
(Wallingford, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill 2012-10-07, 2012. Paperback. Condizione libro: New. Codice libro della libreria NU-GRD-04909069

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 16,32
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,26
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Chris Solarski
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Quantità: > 20
Da
BWB
(Valley Stream, NY, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97808230984770000000

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 20,21
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

10.

Chris Solarski
Editore: Watson-Guptill
ISBN 10: 0823098478 ISBN 13: 9780823098477
Nuovi Paperback Quantità: 1
Da
THE SAINT BOOKSTORE
(Southport, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Watson-Guptill. Paperback. Condizione libro: New. New copy - Usually dispatched within 2 working days. Codice libro della libreria B9780823098477

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 13,53
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 7,58
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro