The Computer Graphics Manual (Texts in Computer Science)

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9780857298850: The Computer Graphics Manual (Texts in Computer Science)

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. 
Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

From the Back Cover:

The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial.

Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes.

Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices.

Topics and features:

  • Includes numerous figures, examples and exercises (with solutions) throughout the text
  • Covers the history, basic concepts, and techniques used in computer graphics
  • Discusses the key two- and three-dimensional transformations, in addition to the main types of projections
  • Presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces
  • Examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals
  • Explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms
  • Describes the important input/output graphics devices, and explains their operations

This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics.

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

About the Author:

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

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Descrizione libro Springer London Ltd, United Kingdom, 2011. Hardback. Condizione libro: New. 2011. Language: English . Brand New Book. This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices. Codice libro della libreria SPR9780857298850

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Descrizione libro Springer London Ltd, United Kingdom, 2011. Hardback. Condizione libro: New. 2011. Language: English . Brand New Book. This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices. Codice libro della libreria SPR9780857298850

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Descrizione libro Springer-Verlag New York Inc, 2011. Hardcover. Condizione libro: Brand New. 2011 edition. 1526 pages. 9.60x6.60x2.80 inches. In Stock. Codice libro della libreria __0857298852

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Descrizione libro Springer-Verlag Gmbh Okt 2011, 2011. Buch. Condizione libro: Neu. Neuware - The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don t even realize that an image we are watching is artificial. Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes. Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices. Topics and features: Includes numerous figures, examples and exercises (with solutions) throughout the textCovers the history, basic concepts, and techniques used in computer graphicsDiscusses the key two- and three-dimensional transformations, in addition to the main types of projectionsPresents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfacesExamines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractalsExplores the principles of image compression, focusing on orthogonal and subband (wavelet) transformsDescribes the important input/output graphics devices, and explains their operationsThis practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics. David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods. 1496 pp. Englisch. Codice libro della libreria 9780857298850

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