Flash Action Addition & Subtraction transforms math into exciting learning games that help children practice addition and subtraction. Audio guidance colorful graphics animated rewards and positive reinforcement motivate learning. (Ages: 6-10 | 1 CD-ROM | Dimensions 8.625x5.625in)
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School Zone Publishing Company began as The School Zone Learning Center in 1972. The Learning Center was a retail teachers supply outlet, specializing in sales to teachers, with two stores in Grand Rapids, Michigan. About 1974, schools instituted changes in educational methods that affected the home and schools. Changes included introducing new teaching methods in math and English and eliminating workbooks provided on a shared basis for home use. With these changes, parents experienced difficulty finding educational material for use at home. Local parents turned to the Learning Centers, requesting workbooks and other at-home teaching aids. In response, the Centers formulated six workbooks and printed 1,000 copies of each. The books sold out in six months. An expanded workbook series was developed and received equally enthusiastic acceptance. School Zone Publishing Company was incorporated in 1979. A new line of workbooks had been written and illustrated by late 1979. In January 1980, the line was printed and School Zone began operations. Market response was extremely favorable. The product line has expanded yearly and currently includes over two hundred educational products.From School Library Journal:
Gr 1-4-Learning addition and subtraction facts is fun with this flash card-style program. Bright colors and snappy music set the tone for this easy to use CD. In a game-type format, students can solve problems for accuracy, compete against the clock, or challenge another player. A built-in "teacher" adjusts the difficulty level of the problems. Players choose addition, subtraction, or mixed problems, and can customize play to a specific number family, 0-12. Unlike many other timed response programs, there is a clear button to change the answer before finalizing. An onscreen score window keeps track of players' progress. At the end of each round, players can choose to print the scorecard, which includes the percent correct and a list of problems to study. A friendly voice directs users to the next function. There is an onscreen help section, with all the rules, button functions, and options explained. Kids will understand intuitively how to play; adults might want to check the help button for the rules. The program is simple, the pace is set by the players, and the game is enthusiastically scored after each set of ten problems. The CD installs easily, and upgrades Quicktime to the version needed to run the program, all in about five minutes. After installing the first time, the CD comes up instantly and play can begin immediately. Flashcards and their boring repetitions are the distant ancestors of this educational software. Elementary grade youngsters will willingly choose to practice math facts with this program.-Marilyn Hersh, Hillside Elementary School, Farmington Hills, MI
Copyright 2001 Cahners Business Information, Inc.
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Descrizione libro School Zone Pub, 1999. CD-ROM. Condizione libro: New. book. Codice libro della libreria 887436323
Descrizione libro School Zone Pub, 1999. CD-ROM. Condizione libro: New. book. Codice libro della libreria 0887436323