"Box Contents: * The Dreamlands: The Dreamlands book provides the background needed by the keeper to run Dreamlands adventures. Sections include Entering the Dreamlands, New Spells, Dreamlands Creatures, and Dreamlands places. * Dream Journeys: Dream Journeys contains six scenarios, including "To Sleep, Perchance to Dream", "Captives of Two Worlds," Pickman's Student," Season of the Witch," "Lemon Sails," and "The Land of Lost Dreams." The scenarios can be played in any order, but it is suggested that "To Sleep, Perchance to Dream" be played first, and that "The land of Lost Dreams" be saved until the keeper has some experience with Dreamlands adventures. * A Portion of Earth's Dreamlands map: An intentionally incomplete map of the Dreamlands. The Dreamlands stories traverse only a small fraction of the immensity of dream. Each keeper should feel free to fill the blank areas of the map with cities, kingdoms, islands, and empires. The edges of the map are by no means the edges of the Dreamlands. An 8 1/2 by 11 version of the most visited portion of the dreamlands is provided in the handouts; this can be given to the players after their first trip to the Dreamlands. * Handouts: The handouts include items to be given to the players during the scenarios. Each item should be cut out (cut just to the inside of the dotted line) and given to the players when their investigators have found it. Also in the handouts are a small map of the central Dreamlands and several Call of Cthulhu character sheets with the new skills required for dream travel added. The handouts are on the opposite side of this book."
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