The game industry is not a "future" industry--it is a high-growth US$50B global industry that promises important benefits and implications to society and for science and technology-based industries in general. This report is specifically designed to provide insights and data useful in identifying and initiating new technology-related programs in the field of digital games. Report highlights include: the digital game market, game-related technologies, game industry trends, game industry workforce needs, salaries, and occupations, and college gaming curricula. This report also discusses the unique transdisciplinary nature of gaming and potential relationships and implications of gaming throughout 21st century science, technology, and education.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Descrizione libro TSTC Publishing, 2004. Condizione libro: Good. 1st Edition. Shows some signs of wear, and may have some markings on the inside. Codice libro della libreria GRP67455862