Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! The Kerberos Club (Savage Worlds Edition) is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. It requires Savage Worlds and the Savage Worlds Superpowers Companion to play. The Kerberos Club gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
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Descrizione libro Arc Dream Publishing, 2009. Paperback. Condizione libro: New. book. Codice libro della libreria 981882676
Descrizione libro Arc Dream Publishing. Paperback. Condizione libro: Brand New. 296 pages. 11.00x8.50x0.67 inches. In Stock. Codice libro della libreria zk0981882676
Descrizione libro Arc Dream Publishing 2009-07-01, 2009. Paperback. Condizione libro: New. 0981882676 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Codice libro della libreria TM-0981882676