This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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Da: New Legacy Books, Annandale, NJ, U.S.A.
paperback. Condizione: Acceptable. The cover shows heavy wear. Fast shipping and order satisfaction guaranteed. A portion of your purchase benefits Non-Profit Organizations, First Aid and Fire Stations! Codice articolo mon0000139114
Quantità: 1 disponibili
Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
paperback. Condizione: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo rev6919373841
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Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Codice articolo zk0985811757
Quantità: 1 disponibili