EUR 2,33 per la spedizione in U.S.A.
Destinazione, tempi e costiEUR 3,75 per la spedizione in U.S.A.
Destinazione, tempi e costiDa: Grumpys Fine Books, Tijeras, NM, U.S.A.
Paperback. Condizione: new. Prompt service guaranteed. Codice articolo Clean1032276711
Quantità: 1 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 44151595
Quantità: Più di 20 disponibili
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
Condizione: New. Codice articolo ABLIING23Mar2317530215450
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 44151595-n
Quantità: Più di 20 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 44151595-n
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. This item is printed on demand. Codice articolo 389452893
Quantità: 3 disponibili
Da: Grand Eagle Retail, Fairfield, OH, U.S.A.
Paperback. Condizione: new. Paperback. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781032276717
Quantità: 1 disponibili
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781032276717
Quantità: Più di 20 disponibili
Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9781032276717_new
Quantità: Più di 20 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 378 pages. 9.19x6.13x1.22 inches. In Stock. This item is printed on demand. Codice articolo __1032276711
Quantità: 1 disponibili