Articoli correlati a Level Design: Concept, Theory, and Practice

Level Design: Concept, Theory, and Practice - Brossura

 
9781032634326: Level Design: Concept, Theory, and Practice

Al momento non sono disponibili copie per questo codice ISBN.

Sinossi

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

(nessuna copia disponibile)

Cerca:



Inserisci un desiderata

Non riesci a trovare il libro che stai cercando? Continueremo a cercarlo per te. Se uno dei nostri librai lo aggiunge ad AbeBooks, ti invieremo una notifica!

Inserisci un desiderata

Altre edizioni note dello stesso titolo

9781568813387: Level Design: Concept, Theory, and Practice

Edizione in evidenza

ISBN 10:  1568813384 ISBN 13:  9781568813387
Casa editrice: A K Peters/CRC Press, 2009
Brossura