An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
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John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USAReview:
"Like James Gee before them, along with Cynthia Selfe and Gail Hawisher, editors Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby have expanded our disciplinary understanding of the substantial motivational role of gaming literacies in all stages of the writing process. Equally significant, the contributors to Rhetoric/Composition/Play through Video Games create a 'shared space' not only for rhetoric and literacy theorists but also for writing teachers and their students to collectively challenge more traditional definitions of academic writing and positively impact the future of college-level writing instruction."
- Kristine L. Blair, Professor and Chair, Department of English, Bowling Green State University, USA
"Here is a smart volume on the practical matters involved in bringing video games, rhetoric, and composition into a shared and vibrant intellectual space. With remarkable insight and subtlety, the editors have assembled a series of essays that are not only accessible and informative on their own, but are also theoretically and pedagogically intertwined with each other. As a result, readers including gamers, students, or anyone interested in modern rhetoric will find here a complex and critique-oriented treatment of the single most important recent development in the long history of rhetoric and composition. There are plenty of books now in circulation about the rhetoric of video games and their place in educational contexts. Here, however, is an anthology assembled and written by native and well-trained game scholars and teachers. Their deep expertise shows and it will surely speak powerfully to audiences who are themselves natives of video game culture and readily able to distinguish posers from players."
- Ken S. McAllister, Professor and Director of the Rhetoric, Composition, and the Teaching of English Program at the University of Arizona, Co-Curator of the Learning Games Initiative Research Archive, and author of Game Work: Language, Power, and Computer Game Culture and (with Judd Ruggill) Gaming Matters: Art, Science, Magic, and the Computer Game Medium.
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Descrizione libro Palgrave Macmillan, 2013. Hardcover. Condizione libro: New. Codice libro della libreria INGM9781137307668
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Descrizione libro Palgrave Macmillan, 2013. HRD. Condizione libro: New. New Book.Shipped from US within 10 to 14 business days.THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice libro della libreria IP-9781137307668
Descrizione libro Palgrave Macmillan, 2013. Hardback. Condizione libro: NEW. 9781137307668 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Codice libro della libreria HTANDREE0172262
Descrizione libro Palgrave Macmillan, 2013. HRD. Condizione libro: New. New Book. Delivered from our US warehouse in 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND.Established seller since 2000. Codice libro della libreria IP-9781137307668
Descrizione libro Palgrave MacMillan. Hardcover. Condizione libro: New. Hardcover. 260 pages. Dimensions: 8.7in. x 5.7in. x 0.8in.Video games, contributors to RhetoricCompositionPlay assume, can be not only productive to play, but can greatly enhance learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Hardcover. Codice libro della libreria 9781137307668
Descrizione libro Palgrave Macmillan, 2017. Hardcover. Condizione libro: New. Never used! This item is printed on demand. Codice libro della libreria 1137307668