Space Trading and Combat Simulators: Escape Velocity, Eve Online, Freelancer, Elite, X: Reunion, X: Terran Conflict

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9781156610015: Space Trading and Combat Simulators: Escape Velocity, Eve Online, Freelancer, Elite, X: Reunion, X: Terran Conflict

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 89. Chapters: Escape Velocity, Eve Online, Freelancer, Elite, X³: Reunion, X³: Terran Conflict, Space flight simulator game, Battlecruiser 3000AD, Escape Velocity Nova, Independence War 2: Edge of Chaos, Allegiance, Wing Commander: Privateer, Starpoint Gemini, Frontier: Elite II, Vega Strike, SunDog: Frozen Legacy, Earth & Beyond, Starflight, X: Beyond the Frontier, DarkStar One, Escape Velocity Override, Oolite, TradeWars 2002, Black Prophecy, Jumpgate Evolution, Evochron Legends, Infinity, Hardwar, Frontier: First Encounters, Trade Wars, Space Rangers 2: Dominators, X²: The Threat, Vendetta Online, Elite 4, Precursors, Planets: The Exploration of Space, StarQuest Online, Space Trader, Rise: The Vieneo Province, Space Force: Rogue Universe, MegaWars III, Yankee Trader, Nomad, RiftSpace, Evochron Alliance, Iron Seed, Jumpgate: The Reconstruction Initiative, Protostar: War on the Frontier, Diaspora, Star Trader, Space Rogue, Galactic Trader, Starport: Galactic Empires, Space Empires: Starfury, Flatspace, Starflight 2: Trade Routes of the Cloud Nebula, Parkan. Excerpt: Eve Online is a video game by CCP Games. It is a player-driven persistent-world MMORPG set in a science fiction space setting. Players pilot customisable ships through a galaxy comprising over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain several phenomena including moons, planets, stations, wormholes, asteroid belts and complexes. Players of Eve Online are able to participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skill...

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