Commodore VIC-20 software: Commodore VIC-20 games, Pac-Man, Q*bert, Donkey Kong, Robotron: 2084, Frogger, Battlezone, Sword of Fargoal

 
9781157803959: Commodore VIC-20 software: Commodore VIC-20 games, Pac-Man, Q*bert, Donkey Kong, Robotron: 2084, Frogger, Battlezone, Sword of Fargoal
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 51. Chapters: Commodore VIC-20 games, Pac-Man, Q*bert, Donkey Kong, Robotron: 2084, Frogger, Battlezone, Sword of Fargoal, Galaxian, Ghost Manor, Choplifter, SpeedScript, Super Expander, Gorf, Scramble, Ultima: Escape from Mt. Drash, Hareraiser, Contiki, Cops 'n' Robbers, Adventureland, Jetpac, The Automatic Proofreader, Mystery Fun House, Jungle Hunt, Mountain King, Atlantis, Star Trek, Demon Attack, Shamus, Omega Race, Rescue at Rigel, Apple Panic, Serpentine, Hunchback, Clowns, Pirate Adventure, River Rescue, Blitz, Artillery Duel, The Count, Strange Odyssey, Arcadia, Cannonball Blitz, Voodoo Castle, Snooker, Dragonfire, Radar Rat Race, Frantic, Pyramid of Doom, Wacky Waiters, Chariot Race, Traxx, Ice, Avenger, Abductor, Cosmic Cruncher, Log Run, Car Driver. Excerpt: Donkey Kong Donkī Kongu) is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In it, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial misgivings on the part of Nintendo's American staff, Donkey K...

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