This book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Chapter 1: Getting Started
Chapter 2: A Unity Tour
Chapter 3: Making a Scene
Chapter 4: Making it Move: Scripting the Cube
Chapter 5: Let's Dance! Animation and Sound
Chapter 6: Let's Roll! Physics and Controls
Chapter 7: Let's Bowl! Advanced Physics
Chapter 8: Let's Play! Scripting the Game
Chapter 9: The Game GUI
Chapter 10: Using Unity iOS
Chapter 11: Building for Real: Device testing and App Submission
Chapter 12: Presentation: Screens and Icons
Chapter 13: Handling Device Input
Chapter 14: Game Center
Chapter 15: iAds
Chapter 16: Optimization
Chapter 17: Where Do We Go from Here?
Rare Book
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_374766935
Quantità: 1 disponibili
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Very Good. 1st ed. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Codice articolo 17893666-20
Quantità: 1 disponibili
Da: Buchpark, Trebbin, Germania
Condizione: Gut. Zustand: Gut | Seiten: 524 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Codice articolo 23281771/203
Quantità: 2 disponibili