This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
· Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning
· Assists librarians in supporting STEM and STEAM initiatives
· Offers specific guidance for dozens of hands-on activities
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Mary L. Glendening is director of the Middletown Free Library in Media, PA.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Da: Friends of the Library Bookstore, Eau Claire, WI, U.S.A.
Soft cover. Condizione: Very Good. Ex-library with the usual stamps, stickers, and markings. Laminated cover. Gently used copy. Spine tight. Pages clean. 115 p. Shelf: D-3. Codice articolo 230302JS
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Da: suffolkbooks, Center moriches, NY, U.S.A.
Condizione: VeryGood. Fast Shipping - Safe and Secure 7 days a week!. Codice articolo 3TWDDA0046LM
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Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
paperback. Condizione: Very Good. Very Good paperback with light shelfwear - NICE! Standard-sized. Codice articolo mon0000243002
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
Condizione: New. Codice articolo ABLIING23Mar2411530284024
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Da: Grand Eagle Retail, Wilmington, DE, U.S.A.
Paperback. Condizione: new. Paperback. This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781440843785
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Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Codice articolo ria9781440843785_lsuk
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