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9781584504733: Ultimate 3D Game Engine Design & Architecture

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Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM. The sample engine is called the Building Blocks 3D Engine, which allows users to build off of it to create their own engines and games. The technologies used will include OpenGL, DirectX, C++, and the Windows XP, Mac OS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project. Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM. The sample engine is called the Building Blocks 3D Engine, which allows users to build off of it to create their own engines and games. The technologies used will include OpenGL, DirectX, C++, and the Windows XP, Mac OS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project.

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  • EditoreCharles River Media
  • Data di pubblicazione2006
  • ISBN 10 1584504730
  • ISBN 13 9781584504733
  • RilegaturaCopertina flessibile
  • LinguaInglese
  • Numero edizione1
  • Numero di pagine538

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9781111055660: Ultimate 3D Game Engine Design & Architecture

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ISBN 10:  1111055661 ISBN 13:  9781111055660
Casa editrice: CENGAGE LEARNING, 2009
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Sherrod, Allen
Editore: Charles River Media, 2006
ISBN 10: 1584504730 ISBN 13: 9781584504733
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Condizione: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service. Codice articolo ZEV.1584504730.G

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Sherrod, Allen
Editore: Charles River Media, 2006
ISBN 10: 1584504730 ISBN 13: 9781584504733
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Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR006781145

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