Create stunning 3D multiplayer games with integrated cloud-based features About This Book * Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard * Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game * This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn * Explore Lumberyard's graphical user interface * Create stunning game worlds * Use Geppetto editor to create 3D characters * Create and animate game characters using Lumberyard's toolset * Create impressive gameplay to add multiplayer functionality to your game * Debug and play your 3D game * Add multiplayer functionality to your game using Amazon GameLift * Integrate with Amazon cloud services to support cloud computing and storage * Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
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Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).
He has created and taught computer science courses since 2002. Edward retired from the US Navy as a Command Master Chief after 25 years of service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.
Edward authored Adaptive Learning for Educational Game Design (CreateSpace), Getting Started with Unity 5 (Packt Publishing), LiveCode Mobile Development HOTSHOT (Packt Publishing), LiveCode Mobile Development Cookbook (Packt Publishing), Software Consulting: A Revolutionary Approach (CreateSpace), and was the technical editor of Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development.
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