A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.
Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
1 GEOMETRY
1.1 Lines, angles and trigonometry
1.2 Circe
1.3 Triangle
1.4 Quadrilaterals
1.5 Polygon
1.6 Three-dimensional objects
1.7 Coordinate systems
1.8 Vectors
1.9 Quaternions
1.10 Transformations
1.11 2D Straight line
1.12 Lines and circles
1.13 Second degree curves
1.14 3D Straight line
1.15 The plane
1.16 Line, plane and sphere
1.17 3D Triangle
1.18 Parametric curves and patches
1.19 Second-degree surfaces in standard form
2 EXAMPLES
2.1 Trigonometry
2.2 Circe
2.3 Triangle
2.4 Quadrilateral
2.5 Polygon
2.6 Three-dimensional objects
2.7 Coordinate systems
2.8 Vectors
2.9 Quaternions
2.10 Transformations
2.11 2D Straight line
2.12 Lines and a circle
2.13 Second degree curves
2.14 3D Straight line
2.15 The plane
2.16 Line, plane and sphere
2.17 3D Triangle
2.18 Parametric curves and patches
2.19 Second-degree surfaces in standard form
3 PROOFS
3.1 Trigonometry
3.2 Circle
3.3 Triangle
3.4 Quadrilateral
3.5 Polygon
3.6 Three-dimensional objects
3.7 Coordinate systems
3.8 Vectors
3.9 Quaternions
3.10 Transformations
3.12 Lines and circles
3.13 Second degree curves
3.14 3D Straight line
3.15 The plane
3.16 Line, plane and sphere
3.17 3D Triangle
3.18 Parametric curves and patches
4 GLOSSARY
5 BIBLIOGRAPHY
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry. 368 pp. Englisch. Codice articolo 9781849969338
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry. Codice articolo 9781849969338
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A unique handbook of the geometry associated with computer graphicsIncludes separate sections with formulae, examples and proofs, to provide everything the reader needs to understand the topicA complete overview of the geometry associat. Codice articolo 4288992
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