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9783030156220: Augmented Reality Games II: The Gamification of Education, Medicine and Art
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9783030156190: Augmented Reality Games: The Gamification of Education, Medicine and Art (2)

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ISBN 10:  3030156192 ISBN 13:  9783030156190
Casa editrice: Springer-Nature New York Inc, 2019
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Vladimir Geroimenko
ISBN 10: 3030156222 ISBN 13: 9783030156220
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Descrizione libro Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 324 pp. Englisch. Codice articolo 9783030156220

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Geroimenko, Vladimir
ISBN 10: 3030156222 ISBN 13: 9783030156220
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Descrizione libro Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countriesExplores the practical use of augmented reality games as a novel type of serious games in the field of education, medicine, healthcare. Codice articolo 458533988

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Vladimir Geroimenko
ISBN 10: 3030156222 ISBN 13: 9783030156220
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Descrizione libro Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. Codice articolo 9783030156220

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Editore: Springer (2020)
ISBN 10: 3030156222 ISBN 13: 9783030156220
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Descrizione libro Paperback. Condizione: New. New. book. Codice articolo D8P0-0-M-3030156222-6

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