Articoli correlati a Procedural Content Generation via Machine Learning:...

Procedural Content Generation via Machine Learning: An Overview - Brossura

 
9783031167218: Procedural Content Generation via Machine Learning: An Overview

Sinossi

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML).  Machine learning is having a major impact on many industries, including the video game industry.  PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.  The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML.  This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry.  The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis.  This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.




Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Matthew Guzdial, Ph.D, is an Assistant Professor in the Computing Science Department at the University of Alberta and a Canada CIFAR AI Chair at the Alberta Machine Intelligence Institute (Amii). His research focuses on the intersection of machine learning, creativity, and human-centered computing. He is a recipient of an Early Career Researcher Award from NSERC, a Unity Graduate Fellowship, and two best conference paper awards from the International Conference on Computational Creativity. His work has been featured in the BBC, WIRED, Popular Science, and Time.


Sam Snodgrass is an AI researcher at modl.ai, a game AI company focused on bringing state of the art game AI research from academia to the games industry. His research focuses on making PCGML more accessible to non-ML experts. This work includes making PCGML systems more adaptable and self-reliant, reducing the authorial burden of creating training data through domain blending, and building tools that allow for easier interactions with the underlying PCGML systems and their outputs. Through his work at modl.ai he has deployed several mixed-initiative PCGML tools into game studios to assist with level design and creation.

Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade.


Dalla quarta di copertina

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML).  Machine learning is having a major impact on many industries, including the video game industry.  PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.  The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML.  This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry.  The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis.  This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.


Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

EUR 9,70 per la spedizione da Germania a Italia

Destinazione, tempi e costi

Altre edizioni note dello stesso titolo

9783031167188: Procedural Content Generation Via Machine Learning: An Overview

Edizione in evidenza

ISBN 10:  303116718X ISBN 13:  9783031167188
Casa editrice: Springer-Nature New York Inc, 2022
Rilegato

Risultati della ricerca per Procedural Content Generation via Machine Learning:...

Immagini fornite dal venditore

Matthew Guzdial|Sam Snodgrass|Adam J. Summerville
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Kartoniert / Broschiert
Print on Demand

Da: moluna, Greven, Germania

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Addresses the growing academic interest in PCGML Demonstrates common pitfalls in PCGML projects and how to avoid themProvides resources and guidance for starting new PCGML projectsMatthew Guzdial, Ph.D, is an Assistant Professor in . Codice articolo 1241470853

Contatta il venditore

Compra nuovo

EUR 55,78
Convertire valuta
Spese di spedizione: EUR 9,70
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Matthew Guzdial
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Taschenbuch
Print on Demand

Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. 238 pp. Englisch. Codice articolo 9783031167218

Contatta il venditore

Compra nuovo

EUR 64,19
Convertire valuta
Spese di spedizione: EUR 11,00
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: 2 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Matthew Guzdial
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Taschenbuch

Da: AHA-BUCH GmbH, Einbeck, Germania

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. Codice articolo 9783031167218

Contatta il venditore

Compra nuovo

EUR 64,19
Convertire valuta
Spese di spedizione: EUR 14,99
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Matthew Guzdial
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Taschenbuch

Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Taschenbuch. Condizione: Neu. Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 252 pp. Englisch. Codice articolo 9783031167218

Contatta il venditore

Compra nuovo

EUR 64,19
Convertire valuta
Spese di spedizione: EUR 15,00
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: 2 disponibili

Aggiungi al carrello

Foto dell'editore

Guzdial, Matthew; Snodgrass, Sam; Summerville, Adam J.
Editore: Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Brossura

Da: Ria Christie Collections, Uxbridge, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. In. Codice articolo ria9783031167218_new

Contatta il venditore

Compra nuovo

EUR 73,07
Convertire valuta
Spese di spedizione: EUR 10,42
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Guzdial, Matthew; Snodgrass, Sam; Summerville, Adam J.
Editore: Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Brossura

Da: Books Puddle, New York, NY, U.S.A.

Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. 1st ed. 2022 edition NO-PA16APR2015-KAP. Codice articolo 26398710149

Contatta il venditore

Compra nuovo

EUR 85,51
Convertire valuta
Spese di spedizione: EUR 7,64
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 4 disponibili

Aggiungi al carrello

Foto dell'editore

Guzdial, Matthew; Snodgrass, Sam; Summerville, Adam J.
Editore: Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Brossura
Print on Demand

Da: Majestic Books, Hounslow, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Print on Demand. Codice articolo 397699674

Contatta il venditore

Compra nuovo

EUR 88,65
Convertire valuta
Spese di spedizione: EUR 10,26
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 4 disponibili

Aggiungi al carrello

Foto dell'editore

Guzdial, Matthew; Snodgrass, Sam; Summerville, Adam J.
Editore: Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Brossura
Print on Demand

Da: Biblios, Frankfurt am main, HESSE, Germania

Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. PRINT ON DEMAND. Codice articolo 18398710159

Contatta il venditore

Compra nuovo

EUR 93,37
Convertire valuta
Spese di spedizione: EUR 7,95
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: 4 disponibili

Aggiungi al carrello

Foto dell'editore

Guzdial, Matthew/ Snodgrass, Sam/ Summerville, Adam J.
ISBN 10: 303116721X ISBN 13: 9783031167218
Nuovo Paperback

Da: Revaluation Books, Exeter, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: Brand New. 251 pages. 9.45x6.61x0.57 inches. In Stock. Codice articolo x-303116721X

Contatta il venditore

Compra nuovo

EUR 90,62
Convertire valuta
Spese di spedizione: EUR 11,59
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 2 disponibili

Aggiungi al carrello