This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
EUR 17,09 per la spedizione da U.S.A. a Italia
Destinazione, tempi e costiEUR 10,37 per la spedizione da Regno Unito a Italia
Destinazione, tempi e costiDa: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In English. Codice articolo ria9783031792007_new
Quantità: Più di 20 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 44801496-n
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 44801496
Quantità: Più di 20 disponibili
Da: Chiron Media, Wallingford, Regno Unito
PF. Condizione: New. Codice articolo 6666-IUK-9783031792007
Quantità: 10 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 44801496
Quantità: Più di 20 disponibili
Da: moluna, Greven, Germania
Condizione: New. Codice articolo 608129848
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 44801496-n
Quantità: Più di 20 disponibili
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts. 132 pp. Englisch. Codice articolo 9783031792007
Quantità: 2 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9783031792007
Quantità: Più di 20 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts. Codice articolo 9783031792007
Quantità: 1 disponibili