This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.
The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Veysi Isler has been a tenured professor at the Department of Computer Engineering of Hasan Kalyoncu University, Turkey. His expertise covers a wide range of areas related to virtual worlds in computer systems.
Hasmet Gürçay is professor at the Mathematics Department at the Hacettepe University, Turkey. His research interests include computer animation, visualization, computational geometry, and gaming.
Hasan Kemal Süher was associate professor in the Advertising Department of Bahçesehir University, Turkey. He has been the dean of the Communication Faculty and the head of the department of Advertising in Bahçesehir University.
Güven Çatak is an assistant professor of Game Design at the Communication Design Department of Bahçesehir University, Turkey. His research areas are mainly gamification, game-based learning, game art, and design.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Paperback. Condizione: New. This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques. Codice articolo LU-9783631802120
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